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Give SpectatorState a user state
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@ -211,7 +211,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("send frames and finish play", () =>
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{
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spectatorClient.HandleFrame(new OsuReplayFrame(1000, Vector2.Zero));
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spectatorClient.EndPlaying();
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spectatorClient.EndPlaying(new GameplayState(new TestBeatmap(new OsuRuleset().RulesetInfo), new OsuRuleset()) { HasPassed = true });
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});
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// We can't access API because we're an "online" test.
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