diff --git a/osu.Desktop.Deploy/Properties/AssemblyInfo.cs b/osu.Desktop.Deploy/Properties/AssemblyInfo.cs
index 8df81400c1..5841c1b082 100644
--- a/osu.Desktop.Deploy/Properties/AssemblyInfo.cs
+++ b/osu.Desktop.Deploy/Properties/AssemblyInfo.cs
@@ -4,7 +4,7 @@
using System.Reflection;
using System.Runtime.InteropServices;
-// General Information about an assembly is controlled through the following
+// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("osu.Desktop.Deploy")]
@@ -16,8 +16,8 @@ using System.Runtime.InteropServices;
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
-// Setting ComVisible to false makes the types in this assembly not visible
-// to COM components. If you need to access a type in this assembly from
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
@@ -27,11 +27,11 @@ using System.Runtime.InteropServices;
// Version information for an assembly consists of the following four values:
//
// Major Version
-// Minor Version
+// Minor Version
// Build Number
// Revision
//
-// You can specify all the values or you can default the Build and Revision Numbers
+// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
diff --git a/osu.Desktop.VisualTests/Beatmaps/TestWorkingBeatmap.cs b/osu.Desktop.VisualTests/Beatmaps/TestWorkingBeatmap.cs
index f135a6affa..5e3f5b5133 100644
--- a/osu.Desktop.VisualTests/Beatmaps/TestWorkingBeatmap.cs
+++ b/osu.Desktop.VisualTests/Beatmaps/TestWorkingBeatmap.cs
@@ -16,7 +16,7 @@ namespace osu.Desktop.VisualTests.Beatmaps
}
private readonly Beatmap beatmap;
-
+
protected override Beatmap GetBeatmap() => beatmap;
protected override Texture GetBackground() => null;
protected override Track GetTrack() => null;
diff --git a/osu.Desktop.VisualTests/Platform/TestStorage.cs b/osu.Desktop.VisualTests/Platform/TestStorage.cs
index c5502d5d5d..f711ddac24 100644
--- a/osu.Desktop.VisualTests/Platform/TestStorage.cs
+++ b/osu.Desktop.VisualTests/Platform/TestStorage.cs
@@ -15,7 +15,7 @@ namespace osu.Desktop.VisualTests.Platform
public TestStorage(string baseName) : base(baseName)
{
}
-
+
public override SQLiteConnection GetDatabase(string name)
{
ISQLitePlatform platform;
diff --git a/osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs b/osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs
index d0a35b7b3e..88a037afee 100644
--- a/osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs
+++ b/osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs
@@ -106,7 +106,7 @@ namespace osu.Desktop.VisualTests.Tests
ScrollTime = scroll_time
}));
}
-
+
private void addDrumRoll(bool strong, double duration = default_duration)
{
addBarLine(true);
diff --git a/osu.Desktop/Properties/AssemblyInfo.cs b/osu.Desktop/Properties/AssemblyInfo.cs
index eacfc996d5..fe7ad20124 100644
--- a/osu.Desktop/Properties/AssemblyInfo.cs
+++ b/osu.Desktop/Properties/AssemblyInfo.cs
@@ -4,7 +4,7 @@
using System.Reflection;
using System.Runtime.InteropServices;
-// General Information about an assembly is controlled through the following
+// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("osu!lazer")]
@@ -16,8 +16,8 @@ using System.Runtime.InteropServices;
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
-// Setting ComVisible to false makes the types in this assembly not visible
-// to COM components. If you need to access a type in this assembly from
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
diff --git a/osu.Game.Modes.Catch/Properties/AssemblyInfo.cs b/osu.Game.Modes.Catch/Properties/AssemblyInfo.cs
index 07a088e1e9..1d25411e73 100644
--- a/osu.Game.Modes.Catch/Properties/AssemblyInfo.cs
+++ b/osu.Game.Modes.Catch/Properties/AssemblyInfo.cs
@@ -4,7 +4,7 @@
using System.Reflection;
using System.Runtime.InteropServices;
-// General Information about an assembly is controlled through the following
+// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("osu.Game.Modes.Catch")]
@@ -16,8 +16,8 @@ using System.Runtime.InteropServices;
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
-// Setting ComVisible to false makes the types in this assembly not visible
-// to COM components. If you need to access a type in this assembly from
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
@@ -27,11 +27,11 @@ using System.Runtime.InteropServices;
// Version information for an assembly consists of the following four values:
//
// Major Version
-// Minor Version
+// Minor Version
// Build Number
// Revision
//
-// You can specify all the values or you can default the Build and Revision Numbers
+// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
diff --git a/osu.Game.Modes.Mania/Properties/AssemblyInfo.cs b/osu.Game.Modes.Mania/Properties/AssemblyInfo.cs
index 6cfa3c42b3..11c8290f1b 100644
--- a/osu.Game.Modes.Mania/Properties/AssemblyInfo.cs
+++ b/osu.Game.Modes.Mania/Properties/AssemblyInfo.cs
@@ -4,7 +4,7 @@
using System.Reflection;
using System.Runtime.InteropServices;
-// General Information about an assembly is controlled through the following
+// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("osu.Game.Modes.Mania")]
@@ -16,8 +16,8 @@ using System.Runtime.InteropServices;
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
-// Setting ComVisible to false makes the types in this assembly not visible
-// to COM components. If you need to access a type in this assembly from
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
@@ -27,11 +27,11 @@ using System.Runtime.InteropServices;
// Version information for an assembly consists of the following four values:
//
// Major Version
-// Minor Version
+// Minor Version
// Build Number
// Revision
//
-// You can specify all the values or you can default the Build and Revision Numbers
+// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
diff --git a/osu.Game.Modes.Osu/Objects/Drawables/Connections/FollowPoint.cs b/osu.Game.Modes.Osu/Objects/Drawables/Connections/FollowPoint.cs
index efbd5b291a..7815e3ba41 100644
--- a/osu.Game.Modes.Osu/Objects/Drawables/Connections/FollowPoint.cs
+++ b/osu.Game.Modes.Osu/Objects/Drawables/Connections/FollowPoint.cs
@@ -32,7 +32,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Connections
Colour = Color4.White.Opacity(0.2f),
Radius = 4,
};
-
+
Children = new Drawable[]
{
new Box
diff --git a/osu.Game.Modes.Osu/Objects/Drawables/DrawableSliderTick.cs b/osu.Game.Modes.Osu/Objects/Drawables/DrawableSliderTick.cs
index 245809c584..188306c857 100644
--- a/osu.Game.Modes.Osu/Objects/Drawables/DrawableSliderTick.cs
+++ b/osu.Game.Modes.Osu/Objects/Drawables/DrawableSliderTick.cs
@@ -57,7 +57,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
Judgement.Score = Tracking ? OsuScoreResult.SliderTick : OsuScoreResult.Miss;
}
}
-
+
protected override void UpdatePreemptState()
{
var animIn = Math.Min(150, sliderTick.StartTime - FadeInTime);
diff --git a/osu.Game.Modes.Osu/Properties/AssemblyInfo.cs b/osu.Game.Modes.Osu/Properties/AssemblyInfo.cs
index 61e6ae6f7a..791c9b594d 100644
--- a/osu.Game.Modes.Osu/Properties/AssemblyInfo.cs
+++ b/osu.Game.Modes.Osu/Properties/AssemblyInfo.cs
@@ -4,7 +4,7 @@
using System.Reflection;
using System.Runtime.InteropServices;
-// General Information about an assembly is controlled through the following
+// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("osu.Game.Mode.Osu")]
@@ -16,8 +16,8 @@ using System.Runtime.InteropServices;
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
-// Setting ComVisible to false makes the types in this assembly not visible
-// to COM components. If you need to access a type in this assembly from
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
@@ -27,11 +27,11 @@ using System.Runtime.InteropServices;
// Version information for an assembly consists of the following four values:
//
// Major Version
-// Minor Version
+// Minor Version
// Build Number
// Revision
//
-// You can specify all the values or you can default the Build and Revision Numbers
+// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
diff --git a/osu.Game.Modes.Taiko/Beatmaps/TaikoBeatmapConverter.cs b/osu.Game.Modes.Taiko/Beatmaps/TaikoBeatmapConverter.cs
index 898ace935e..aee06ad796 100644
--- a/osu.Game.Modes.Taiko/Beatmaps/TaikoBeatmapConverter.cs
+++ b/osu.Game.Modes.Taiko/Beatmaps/TaikoBeatmapConverter.cs
@@ -72,7 +72,7 @@ namespace osu.Game.Modes.Taiko.Beatmaps
double speedAdjustment = beatmap.TimingInfo.SpeedMultiplierAt(obj.StartTime);
double speedAdjustedBeatLength = beatmap.TimingInfo.BeatLengthAt(obj.StartTime) * speedAdjustment;
-
+
// The true distance, accounting for any repeats. This ends up being the drum roll distance later
double distance = distanceData.Distance * repeats * legacy_velocity_multiplier;
diff --git a/osu.Game.Modes.Taiko/Properties/AssemblyInfo.cs b/osu.Game.Modes.Taiko/Properties/AssemblyInfo.cs
index 61eca30b5f..94ec895707 100644
--- a/osu.Game.Modes.Taiko/Properties/AssemblyInfo.cs
+++ b/osu.Game.Modes.Taiko/Properties/AssemblyInfo.cs
@@ -4,7 +4,7 @@
using System.Reflection;
using System.Runtime.InteropServices;
-// General Information about an assembly is controlled through the following
+// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("osu.Game.Modes.Taiko")]
@@ -16,8 +16,8 @@ using System.Runtime.InteropServices;
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
-// Setting ComVisible to false makes the types in this assembly not visible
-// to COM components. If you need to access a type in this assembly from
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
@@ -27,11 +27,11 @@ using System.Runtime.InteropServices;
// Version information for an assembly consists of the following four values:
//
// Major Version
-// Minor Version
+// Minor Version
// Build Number
// Revision
//
-// You can specify all the values or you can default the Build and Revision Numbers
+// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
diff --git a/osu.Game.Modes.Taiko/UI/HitTarget.cs b/osu.Game.Modes.Taiko/UI/HitTarget.cs
index 27562cd916..a17480628d 100644
--- a/osu.Game.Modes.Taiko/UI/HitTarget.cs
+++ b/osu.Game.Modes.Taiko/UI/HitTarget.cs
@@ -19,7 +19,7 @@ namespace osu.Game.Modes.Taiko.UI
/// Diameter of normal hit object circles.
///
private const float normal_diameter = TaikoHitObject.CIRCLE_RADIUS * 2;
-
+
///
/// Diameter of strong hit object circles.
///
diff --git a/osu.Game.Modes.Taiko/UI/InputDrum.cs b/osu.Game.Modes.Taiko/UI/InputDrum.cs
index 5eea08ad8b..0c1e1105cb 100644
--- a/osu.Game.Modes.Taiko/UI/InputDrum.cs
+++ b/osu.Game.Modes.Taiko/UI/InputDrum.cs
@@ -60,7 +60,7 @@ namespace osu.Game.Modes.Taiko.UI
/// The key to be used for the rim of the half-drum.
///
public Key RimKey;
-
+
///
/// The key to be used for the centre of the half-drum.
///
diff --git a/osu.Game.Tests/Beatmaps/IO/ImportBeatmapTest.cs b/osu.Game.Tests/Beatmaps/IO/ImportBeatmapTest.cs
index 39fb1bfa8a..5d15b43761 100644
--- a/osu.Game.Tests/Beatmaps/IO/ImportBeatmapTest.cs
+++ b/osu.Game.Tests/Beatmaps/IO/ImportBeatmapTest.cs
@@ -97,7 +97,7 @@ namespace osu.Game.Tests.Beatmaps.IO
ensureLoaded(osu);
Assert.IsTrue(File.Exists(temp));
-
+
File.Delete(temp);
Assert.IsFalse(File.Exists(temp));
diff --git a/osu.Game/Beatmaps/Drawables/BeatmapGroup.cs b/osu.Game/Beatmaps/Drawables/BeatmapGroup.cs
index ac0ab9966f..8c1378cae4 100644
--- a/osu.Game/Beatmaps/Drawables/BeatmapGroup.cs
+++ b/osu.Game/Beatmaps/Drawables/BeatmapGroup.cs
@@ -69,7 +69,7 @@ namespace osu.Game.Beatmaps.Drawables
GainedSelection = headerGainedSelection,
RelativeSizeAxes = Axes.X,
};
-
+
BeatmapSet.Beatmaps = BeatmapSet.Beatmaps.OrderBy(b => b.StarDifficulty).ToList();
BeatmapPanels = BeatmapSet.Beatmaps.Select(b => new BeatmapPanel(b)
{
diff --git a/osu.Game/Beatmaps/WorkingBeatmap.cs b/osu.Game/Beatmaps/WorkingBeatmap.cs
index 74c8866596..5bea1d0986 100644
--- a/osu.Game/Beatmaps/WorkingBeatmap.cs
+++ b/osu.Game/Beatmaps/WorkingBeatmap.cs
@@ -40,7 +40,7 @@ namespace osu.Game.Beatmaps
protected abstract Beatmap GetBeatmap();
protected abstract Texture GetBackground();
protected abstract Track GetTrack();
-
+
private Beatmap beatmap;
private readonly object beatmapLock = new object();
public Beatmap Beatmap
@@ -53,7 +53,7 @@ namespace osu.Game.Beatmaps
}
}
}
-
+
private readonly object backgroundLock = new object();
private Texture background;
public Texture Background
@@ -87,7 +87,7 @@ namespace osu.Game.Beatmaps
if (track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo))
other.track = track;
}
-
+
public virtual void Dispose()
{
track?.Dispose();
diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs
index 9a2cda2d80..377fc8c0ee 100644
--- a/osu.Game/Configuration/OsuConfigManager.cs
+++ b/osu.Game/Configuration/OsuConfigManager.cs
@@ -13,7 +13,7 @@ namespace osu.Game.Configuration
protected override void InitialiseDefaults()
{
#pragma warning disable CS0612 // Type or member is obsolete
-
+
Set(OsuConfig.Username, string.Empty);
Set(OsuConfig.Token, string.Empty);
diff --git a/osu.Game/Database/ScoreDatabase.cs b/osu.Game/Database/ScoreDatabase.cs
index 5ce3ff273e..642bb4aff6 100644
--- a/osu.Game/Database/ScoreDatabase.cs
+++ b/osu.Game/Database/ScoreDatabase.cs
@@ -104,7 +104,7 @@ namespace osu.Game.Database
score.Replay = score.CreateReplay(reader);
}
}
-
+
return score;
}
}
diff --git a/osu.Game/Graphics/Containers/ParallaxContainer.cs b/osu.Game/Graphics/Containers/ParallaxContainer.cs
index a143618807..8352656f8e 100644
--- a/osu.Game/Graphics/Containers/ParallaxContainer.cs
+++ b/osu.Game/Graphics/Containers/ParallaxContainer.cs
@@ -56,8 +56,8 @@ namespace osu.Game.Graphics.Containers
{
base.Update();
- if (parallaxEnabled)
- {
+ if (parallaxEnabled)
+ {
Vector2 offset = input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.NativeState.Position) - DrawSize / 2;
content.MoveTo(offset * ParallaxAmount, firstUpdate ? 0 : 1000, EasingTypes.OutQuint);
content.Scale = new Vector2(1 + ParallaxAmount);
diff --git a/osu.Game/Modes/Objects/BezierApproximator.cs b/osu.Game/Modes/Objects/BezierApproximator.cs
index ee8e9b0e06..6688e6b2ce 100644
--- a/osu.Game/Modes/Objects/BezierApproximator.cs
+++ b/osu.Game/Modes/Objects/BezierApproximator.cs
@@ -109,7 +109,7 @@ namespace osu.Game.Modes.Objects
// "toFlatten" contains all the curves which are not yet approximated well enough.
// We use a stack to emulate recursion without the risk of running into a stack overflow.
- // (More specifically, we iteratively and adaptively refine our curve with a
+ // (More specifically, we iteratively and adaptively refine our curve with a
// Depth-first search
// over the tree resulting from the subdivisions we make.)
toFlatten.Push(controlPoints.ToArray());
diff --git a/osu.Game/Modes/Objects/CircularArcApproximator.cs b/osu.Game/Modes/Objects/CircularArcApproximator.cs
index 310b923b0b..73db5fab29 100644
--- a/osu.Game/Modes/Objects/CircularArcApproximator.cs
+++ b/osu.Game/Modes/Objects/CircularArcApproximator.cs
@@ -66,7 +66,7 @@ namespace osu.Game.Modes.Objects
double dir = 1;
double thetaRange = thetaEnd - thetaStart;
- // Decide in which direction to draw the circle, depending on which side of
+ // Decide in which direction to draw the circle, depending on which side of
// AC B lies.
Vector2 orthoAtoC = c - a;
orthoAtoC = new Vector2(orthoAtoC.Y, -orthoAtoC.X);
diff --git a/osu.Game/Modes/UI/ModIcon.cs b/osu.Game/Modes/UI/ModIcon.cs
index 35459985c9..1e0aa89a41 100644
--- a/osu.Game/Modes/UI/ModIcon.cs
+++ b/osu.Game/Modes/UI/ModIcon.cs
@@ -26,7 +26,7 @@ namespace osu.Game.Modes.UI
reapplySize();
}
}
-
+
public new Color4 Colour
{
get
@@ -38,7 +38,7 @@ namespace osu.Game.Modes.UI
background.Colour = value;
}
}
-
+
public FontAwesome Icon
{
get
diff --git a/osu.Game/Overlays/Options/OptionsSection.cs b/osu.Game/Overlays/Options/OptionsSection.cs
index 777a4fe703..d5dafad9ba 100644
--- a/osu.Game/Overlays/Options/OptionsSection.cs
+++ b/osu.Game/Overlays/Options/OptionsSection.cs
@@ -70,7 +70,7 @@ namespace osu.Game.Overlays.Options
},
});
}
-
+
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
diff --git a/osu.Game/Overlays/Options/Sections/General/LanguageOptions.cs b/osu.Game/Overlays/Options/Sections/General/LanguageOptions.cs
index dc29b56f44..98b67342cb 100644
--- a/osu.Game/Overlays/Options/Sections/General/LanguageOptions.cs
+++ b/osu.Game/Overlays/Options/Sections/General/LanguageOptions.cs
@@ -11,7 +11,7 @@ namespace osu.Game.Overlays.Options.Sections.General
public class LanguageOptions : OptionsSubsection
{
protected override string Header => "Language";
-
+
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
diff --git a/osu.Game/Overlays/Options/Sections/Graphics/SongSelectGraphicsOptions.cs b/osu.Game/Overlays/Options/Sections/Graphics/SongSelectGraphicsOptions.cs
index d4855a1619..cbaeebcee3 100644
--- a/osu.Game/Overlays/Options/Sections/Graphics/SongSelectGraphicsOptions.cs
+++ b/osu.Game/Overlays/Options/Sections/Graphics/SongSelectGraphicsOptions.cs
@@ -10,7 +10,7 @@ namespace osu.Game.Overlays.Options.Sections.Graphics
public class SongSelectGraphicsOptions : OptionsSubsection
{
protected override string Header => "Song Select";
-
+
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
diff --git a/osu.Game/Overlays/Options/Sections/Online/NotificationsOptions.cs b/osu.Game/Overlays/Options/Sections/Online/NotificationsOptions.cs
index 4614210e9f..350121db16 100644
--- a/osu.Game/Overlays/Options/Sections/Online/NotificationsOptions.cs
+++ b/osu.Game/Overlays/Options/Sections/Online/NotificationsOptions.cs
@@ -11,7 +11,7 @@ namespace osu.Game.Overlays.Options.Sections.Online
public class NotificationsOptions : OptionsSubsection
{
protected override string Header => "Notifications";
-
+
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
diff --git a/osu.Game/Overlays/Options/Sections/Online/PrivacyOptions.cs b/osu.Game/Overlays/Options/Sections/Online/PrivacyOptions.cs
index fb2adbb2ac..5c4d4c3502 100644
--- a/osu.Game/Overlays/Options/Sections/Online/PrivacyOptions.cs
+++ b/osu.Game/Overlays/Options/Sections/Online/PrivacyOptions.cs
@@ -11,7 +11,7 @@ namespace osu.Game.Overlays.Options.Sections.Online
public class PrivacyOptions : OptionsSubsection
{
protected override string Header => "Privacy";
-
+
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
diff --git a/osu.Game/Overlays/Options/Sections/SkinSection.cs b/osu.Game/Overlays/Options/Sections/SkinSection.cs
index 0ee561c1ad..78f4f1e380 100644
--- a/osu.Game/Overlays/Options/Sections/SkinSection.cs
+++ b/osu.Game/Overlays/Options/Sections/SkinSection.cs
@@ -15,7 +15,7 @@ namespace osu.Game.Overlays.Options.Sections
{
public override string Header => "Skin";
public override FontAwesome Icon => FontAwesome.fa_paint_brush;
-
+
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
diff --git a/osu.Game/Overlays/Options/Sidebar.cs b/osu.Game/Overlays/Options/Sidebar.cs
index 5d0eac1cc1..eb489810ad 100644
--- a/osu.Game/Overlays/Options/Sidebar.cs
+++ b/osu.Game/Overlays/Options/Sidebar.cs
@@ -47,7 +47,7 @@ namespace osu.Game.Overlays.Options
}
private ScheduledDelegate expandEvent;
-
+
protected override bool OnHover(InputState state)
{
expandEvent = Scheduler.AddDelayed(() =>
@@ -57,7 +57,7 @@ namespace osu.Game.Overlays.Options
}, 750);
return true;
}
-
+
protected override void OnHoverLost(InputState state)
{
expandEvent?.Cancel();
diff --git a/osu.Game/Overlays/OptionsOverlay.cs b/osu.Game/Overlays/OptionsOverlay.cs
index ee20cea969..0c66cb5881 100644
--- a/osu.Game/Overlays/OptionsOverlay.cs
+++ b/osu.Game/Overlays/OptionsOverlay.cs
@@ -25,7 +25,7 @@ namespace osu.Game.Overlays
public const float SIDEBAR_WIDTH = Sidebar.DEFAULT_WIDTH;
private const float width = 400;
-
+
private const float sidebar_padding = 10;
private ScrollContainer scrollContainer;
@@ -118,7 +118,7 @@ namespace osu.Game.Overlays
).ToArray()
}
};
-
+
scrollContainer.Padding = new MarginPadding { Top = game?.Toolbar.DrawHeight ?? 0 };
}
diff --git a/osu.Game/Overlays/Toolbar/ToolbarModeSelector.cs b/osu.Game/Overlays/Toolbar/ToolbarModeSelector.cs
index d20564bd03..e117089166 100644
--- a/osu.Game/Overlays/Toolbar/ToolbarModeSelector.cs
+++ b/osu.Game/Overlays/Toolbar/ToolbarModeSelector.cs
@@ -23,7 +23,7 @@ namespace osu.Game.Overlays.Toolbar
private ToolbarModeButton activeButton;
public Action OnPlayModeChange;
-
+
public ToolbarModeSelector()
{
RelativeSizeAxes = Axes.Y;
diff --git a/osu.Game/Properties/AssemblyInfo.cs b/osu.Game/Properties/AssemblyInfo.cs
index f6bbc91854..4cc9549567 100644
--- a/osu.Game/Properties/AssemblyInfo.cs
+++ b/osu.Game/Properties/AssemblyInfo.cs
@@ -4,7 +4,7 @@
using System.Reflection;
using System.Runtime.InteropServices;
-// General Information about an assembly is controlled through the following
+// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("osu!main")]
@@ -16,8 +16,8 @@ using System.Runtime.InteropServices;
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
-// Setting ComVisible to false makes the types in this assembly not visible
-// to COM components. If you need to access a type in this assembly from
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
@@ -27,11 +27,11 @@ using System.Runtime.InteropServices;
// Version information for an assembly consists of the following four values:
//
// Major Version
-// Minor Version
+// Minor Version
// Build Number
// Revision
//
-// You can specify all the values or you can default the Build and Revision Numbers
+// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
diff --git a/osu.Game/Screens/Select/BeatmapDetailArea.cs b/osu.Game/Screens/Select/BeatmapDetailArea.cs
index 21e4d643f2..dae909f2b7 100644
--- a/osu.Game/Screens/Select/BeatmapDetailArea.cs
+++ b/osu.Game/Screens/Select/BeatmapDetailArea.cs
@@ -43,7 +43,7 @@ namespace osu.Game.Screens.Select
new BeatmapDetailAreaTabControl
{
RelativeSizeAxes = Axes.X,
- OnFilter = (tab, mods) =>
+ OnFilter = (tab, mods) =>
{
switch (tab)
{