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Refactor buttons again to work with latest design guidelines
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@ -1,25 +1,44 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.Containers;
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using osu.Game.Overlays;
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using osuTK;
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namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
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{
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public abstract class BeatmapCardIconButton : OsuHoverContainer
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public abstract class BeatmapCardIconButton : OsuClickableContainer
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{
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protected override IEnumerable<Drawable> EffectTargets => background.Yield();
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private Colour4 idleColour;
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private readonly Box background;
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protected readonly SpriteIcon Icon;
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public Colour4 IdleColour
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{
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get => idleColour;
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set
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{
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idleColour = value;
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if (IsLoaded)
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updateState();
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}
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}
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private Colour4 hoverColour;
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public Colour4 HoverColour
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{
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get => hoverColour;
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set
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{
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hoverColour = value;
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if (IsLoaded)
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updateState();
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}
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}
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private float iconSize;
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@ -33,18 +52,18 @@ namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
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}
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}
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protected readonly SpriteIcon Icon;
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protected BeatmapCardIconButton()
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{
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Anchor = Origin = Anchor.Centre;
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Child = new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Children = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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Icon = new SpriteIcon
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{
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Origin = Anchor.Centre,
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@ -60,11 +79,33 @@ namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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Anchor = Origin = Anchor.Centre;
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IdleColour = colourProvider.Light1;
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HoverColour = colourProvider.Content1;
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}
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IdleColour = colourProvider.Background4;
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HoverColour = colourProvider.Background1;
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Icon.Colour = colourProvider.Content2;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Enabled.BindValueChanged(_ => updateState(), true);
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FinishTransforms(true);
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}
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protected override bool OnHover(HoverEvent e)
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{
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updateState();
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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base.OnHoverLost(e);
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updateState();
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}
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private void updateState()
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{
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Content.FadeColour(IsHovered && Enabled.Value ? HoverColour : IdleColour, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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}
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}
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}
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