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Update rate adjust mods to also use IApplicableToSample
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@ -10,10 +10,11 @@ using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Framework.Audio.Sample;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModTimeRamp : Mod, IUpdatableByPlayfield, IApplicableToBeatmap, IApplicableToTrack
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public abstract class ModTimeRamp : Mod, IUpdatableByPlayfield, IApplicableToBeatmap, IApplicableToTrack, IApplicableToSample
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{
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/// <summary>
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/// The point in the beatmap at which the final ramping rate should be reached.
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@ -58,6 +59,11 @@ namespace osu.Game.Rulesets.Mods
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AdjustPitch.TriggerChange();
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}
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public void ApplyToSample(SampleChannel sample)
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{
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sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
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}
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public virtual void ApplyToBeatmap(IBeatmap beatmap)
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{
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HitObject lastObject = beatmap.HitObjects.LastOrDefault();
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