Simplify bindables usage

This commit is contained in:
Andrei Zavatski
2019-06-18 01:11:05 +03:00
parent c95e3da3ec
commit 413c2158e2
2 changed files with 11 additions and 22 deletions

View File

@ -8,29 +8,18 @@ namespace osu.Game.Rulesets
{
public abstract class BindableRulesetSelector : RulesetSelector
{
protected readonly Bindable<RulesetInfo> GlobalRuleset = new Bindable<RulesetInfo>();
[BackgroundDependencyLoader]
private void load(Bindable<RulesetInfo> parentRuleset)
{
GlobalRuleset.BindTo(parentRuleset);
GlobalRuleset.BindValueChanged(globalRulesetChanged);
Current.BindValueChanged(OnLocalRulesetChanged);
Current.BindTo(parentRuleset);
Current.BindValueChanged(OnRulesetChanged);
}
private void globalRulesetChanged(ValueChangedEvent<RulesetInfo> e) => OnGlobalRulesetChanged(e);
protected virtual void OnGlobalRulesetChanged(ValueChangedEvent<RulesetInfo> e)
protected virtual void OnRulesetChanged(ValueChangedEvent<RulesetInfo> e)
{
Current.Value = e.NewValue;
}
protected virtual void OnLocalRulesetChanged(ValueChangedEvent<RulesetInfo> e)
{
if (!GlobalRuleset.Disabled)
if (Current.Disabled)
{
GlobalRuleset.Value = e.NewValue;
return;
}
}
}