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Simplify bindables usage
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@ -8,29 +8,18 @@ namespace osu.Game.Rulesets
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{
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public abstract class BindableRulesetSelector : RulesetSelector
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{
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protected readonly Bindable<RulesetInfo> GlobalRuleset = new Bindable<RulesetInfo>();
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[BackgroundDependencyLoader]
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private void load(Bindable<RulesetInfo> parentRuleset)
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{
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GlobalRuleset.BindTo(parentRuleset);
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GlobalRuleset.BindValueChanged(globalRulesetChanged);
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Current.BindValueChanged(OnLocalRulesetChanged);
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Current.BindTo(parentRuleset);
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Current.BindValueChanged(OnRulesetChanged);
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}
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private void globalRulesetChanged(ValueChangedEvent<RulesetInfo> e) => OnGlobalRulesetChanged(e);
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protected virtual void OnGlobalRulesetChanged(ValueChangedEvent<RulesetInfo> e)
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protected virtual void OnRulesetChanged(ValueChangedEvent<RulesetInfo> e)
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{
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Current.Value = e.NewValue;
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}
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protected virtual void OnLocalRulesetChanged(ValueChangedEvent<RulesetInfo> e)
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{
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if (!GlobalRuleset.Disabled)
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if (Current.Disabled)
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{
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GlobalRuleset.Value = e.NewValue;
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return;
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}
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}
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}
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