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Reverse inheritance order of SkinnableSound's pause logic
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@ -8,7 +8,7 @@ namespace osu.Game.Screens.Play
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{
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/// <summary>
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/// Allows a component to disable sample playback dynamically as required.
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/// Handled by <see cref="SkinnableSound"/>.
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/// Handled by <see cref="PausableSkinnableSound"/>.
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/// </summary>
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public interface ISamplePlaybackDisabler
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{
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