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Reverse inheritance order of SkinnableSound's pause logic
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@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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isSpinning.BindValueChanged(updateSpinningSample);
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}
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private SkinnableSound spinningSample;
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private PausableSkinnableSound spinningSample;
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private const float spinning_sample_initial_frequency = 1.0f;
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private const float spinning_sample_modulated_base_frequency = 0.5f;
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@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
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clone.Name = "spinnerspin";
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AddInternal(spinningSample = new SkinnableSound(clone)
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AddInternal(spinningSample = new PausableSkinnableSound(clone)
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{
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Volume = { Value = 0 },
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Looping = true,
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