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Reverse inheritance order of SkinnableSound's pause logic
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@ -26,7 +26,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private GameplayClock gameplayClock = new GameplayClock(new FramedClock());
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private TestSkinSourceContainer skinSource;
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private SkinnableSound skinnableSound;
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private PausableSkinnableSound skinnableSound;
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[SetUp]
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public void SetUp() => Schedule(() =>
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@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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Clock = gameplayClock,
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RelativeSizeAxes = Axes.Both,
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Child = skinnableSound = new SkinnableSound(new SampleInfo("normal-sliderslide"))
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Child = skinnableSound = new PausableSkinnableSound(new SampleInfo("normal-sliderslide"))
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},
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};
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});
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