diff --git a/Directory.Build.props b/Directory.Build.props
index 2d3478f256..551cb75077 100644
--- a/Directory.Build.props
+++ b/Directory.Build.props
@@ -16,9 +16,9 @@
-
+
-
+
$(MSBuildThisFileDirectory)CodeAnalysis\osu.ruleset
diff --git a/global.json b/global.json
index a9a531f59c..10b61047ac 100644
--- a/global.json
+++ b/global.json
@@ -5,6 +5,6 @@
"version": "3.1.100"
},
"msbuild-sdks": {
- "Microsoft.Build.Traversal": "2.1.1"
+ "Microsoft.Build.Traversal": "2.2.3"
}
}
\ No newline at end of file
diff --git a/osu.Android.props b/osu.Android.props
index a4bcbd289d..97812402a3 100644
--- a/osu.Android.props
+++ b/osu.Android.props
@@ -51,7 +51,7 @@
-
+
diff --git a/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/convert-samples-expected-conversion.json b/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/convert-samples-expected-conversion.json
index d49ffa01c5..6f1d45ad8c 100644
--- a/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/convert-samples-expected-conversion.json
+++ b/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/convert-samples-expected-conversion.json
@@ -6,20 +6,20 @@
"EndTime": 2750.0,
"Column": 1,
"NodeSamples": [
- ["normal-hitnormal"],
- ["soft-hitnormal"],
- ["drum-hitnormal"]
+ ["Gameplay/normal-hitnormal"],
+ ["Gameplay/soft-hitnormal"],
+ ["Gameplay/drum-hitnormal"]
],
- "Samples": ["-hitnormal"]
+ "Samples": ["Gameplay/-hitnormal"]
}, {
"StartTime": 1875.0,
"EndTime": 2750.0,
"Column": 0,
"NodeSamples": [
- ["soft-hitnormal"],
- ["drum-hitnormal"]
+ ["Gameplay/soft-hitnormal"],
+ ["Gameplay/drum-hitnormal"]
],
- "Samples": ["-hitnormal"]
+ "Samples": ["Gameplay/-hitnormal"]
}]
}, {
"StartTime": 3750.0,
@@ -27,7 +27,7 @@
"StartTime": 3750.0,
"EndTime": 3750.0,
"Column": 3,
- "Samples": ["normal-hitnormal"]
+ "Samples": ["Gameplay/normal-hitnormal"]
}]
}]
}
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/mania-samples-expected-conversion.json b/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/mania-samples-expected-conversion.json
index 1aca75a796..fd0c0cad60 100644
--- a/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/mania-samples-expected-conversion.json
+++ b/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/mania-samples-expected-conversion.json
@@ -6,10 +6,10 @@
"EndTime": 1500.0,
"Column": 0,
"NodeSamples": [
- ["normal-hitnormal"],
+ ["Gameplay/normal-hitnormal"],
[]
],
- "Samples": ["normal-hitnormal"]
+ "Samples": ["Gameplay/normal-hitnormal"]
}]
}, {
"StartTime": 2000.0,
@@ -18,10 +18,10 @@
"EndTime": 3000.0,
"Column": 2,
"NodeSamples": [
- ["drum-hitnormal"],
+ ["Gameplay/drum-hitnormal"],
[]
],
- "Samples": ["drum-hitnormal"]
+ "Samples": ["Gameplay/drum-hitnormal"]
}]
}]
}
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/slider-convert-samples-expected-conversion.json b/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/slider-convert-samples-expected-conversion.json
index e3768a90d7..e07bd3c47c 100644
--- a/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/slider-convert-samples-expected-conversion.json
+++ b/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/slider-convert-samples-expected-conversion.json
@@ -5,17 +5,17 @@
"StartTime": 8470.0,
"EndTime": 8470.0,
"Column": 0,
- "Samples": ["normal-hitnormal", "normal-hitclap"]
+ "Samples": ["Gameplay/normal-hitnormal", "Gameplay/normal-hitclap"]
}, {
"StartTime": 8626.470587768974,
"EndTime": 8626.470587768974,
"Column": 1,
- "Samples": ["normal-hitnormal"]
+ "Samples": ["Gameplay/normal-hitnormal"]
}, {
"StartTime": 8782.941175537948,
"EndTime": 8782.941175537948,
"Column": 2,
- "Samples": ["normal-hitnormal", "normal-hitclap"]
+ "Samples": ["Gameplay/normal-hitnormal", "Gameplay/normal-hitclap"]
}]
}]
}
diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs b/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs
index 937473e824..6841ecd23c 100644
--- a/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs
+++ b/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs
@@ -64,8 +64,8 @@ namespace osu.Game.Rulesets.Osu.Mods
///
private const float target_clamp = 1;
- private readonly float targetBreakMultiplier = 0;
- private readonly float easing = 1;
+ private readonly float targetBreakMultiplier;
+ private readonly float easing;
private readonly CompositeDrawable restrictTo;
@@ -86,6 +86,9 @@ namespace osu.Game.Rulesets.Osu.Mods
{
this.restrictTo = restrictTo;
this.beatmap = beatmap;
+
+ targetBreakMultiplier = 0;
+ easing = 1;
}
[BackgroundDependencyLoader]
diff --git a/osu.Game.Rulesets.Taiko/Audio/DrumSampleContainer.cs b/osu.Game.Rulesets.Taiko/Audio/DrumSampleContainer.cs
index fcf7c529f5..4a3dc58604 100644
--- a/osu.Game.Rulesets.Taiko/Audio/DrumSampleContainer.cs
+++ b/osu.Game.Rulesets.Taiko/Audio/DrumSampleContainer.cs
@@ -2,6 +2,10 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
+using System.Linq;
+using osu.Framework.Allocation;
+using osu.Framework.Bindables;
+using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints;
@@ -18,47 +22,83 @@ namespace osu.Game.Rulesets.Taiko.Audio
private readonly ControlPointInfo controlPoints;
private readonly Dictionary mappings = new Dictionary();
+ private IBindableList samplePoints;
+
public DrumSampleContainer(ControlPointInfo controlPoints)
{
this.controlPoints = controlPoints;
-
- IReadOnlyList samplePoints = controlPoints.SamplePoints.Count == 0 ? new[] { controlPoints.SamplePointAt(double.MinValue) } : controlPoints.SamplePoints;
-
- for (int i = 0; i < samplePoints.Count; i++)
- {
- var samplePoint = samplePoints[i];
-
- var centre = samplePoint.GetSampleInfo();
- var rim = samplePoint.GetSampleInfo(HitSampleInfo.HIT_CLAP);
-
- var lifetimeStart = i > 0 ? samplePoint.Time : double.MinValue;
- var lifetimeEnd = i + 1 < samplePoints.Count ? samplePoints[i + 1].Time : double.MaxValue;
-
- mappings[samplePoint.Time] = new DrumSample
- {
- Centre = addSound(centre, lifetimeStart, lifetimeEnd),
- Rim = addSound(rim, lifetimeStart, lifetimeEnd)
- };
- }
}
- private PausableSkinnableSound addSound(HitSampleInfo hitSampleInfo, double lifetimeStart, double lifetimeEnd)
+ [BackgroundDependencyLoader]
+ private void load()
{
- var drawable = new PausableSkinnableSound(hitSampleInfo)
+ samplePoints = controlPoints.SamplePoints.GetBoundCopy();
+ samplePoints.BindCollectionChanged((_, __) => recreateMappings(), true);
+ }
+
+ private void recreateMappings()
+ {
+ mappings.Clear();
+ ClearInternal();
+
+ SampleControlPoint[] points = samplePoints.Count == 0
+ ? new[] { controlPoints.SamplePointAt(double.MinValue) }
+ : samplePoints.ToArray();
+
+ for (int i = 0; i < points.Length; i++)
{
- LifetimeStart = lifetimeStart,
- LifetimeEnd = lifetimeEnd
- };
- AddInternal(drawable);
- return drawable;
+ var samplePoint = points[i];
+
+ var lifetimeStart = i > 0 ? samplePoint.Time : double.MinValue;
+ var lifetimeEnd = i + 1 < points.Length ? points[i + 1].Time : double.MaxValue;
+
+ AddInternal(mappings[samplePoint.Time] = new DrumSample(samplePoint)
+ {
+ LifetimeStart = lifetimeStart,
+ LifetimeEnd = lifetimeEnd
+ });
+ }
}
public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time).Time];
- public class DrumSample
+ public class DrumSample : CompositeDrawable
{
- public PausableSkinnableSound Centre;
- public PausableSkinnableSound Rim;
+ public override bool RemoveWhenNotAlive => false;
+
+ public PausableSkinnableSound Centre { get; private set; }
+ public PausableSkinnableSound Rim { get; private set; }
+
+ private readonly SampleControlPoint samplePoint;
+
+ private Bindable sampleBank;
+ private BindableNumber sampleVolume;
+
+ public DrumSample(SampleControlPoint samplePoint)
+ {
+ this.samplePoint = samplePoint;
+ }
+
+ [BackgroundDependencyLoader]
+ private void load()
+ {
+ sampleBank = samplePoint.SampleBankBindable.GetBoundCopy();
+ sampleBank.BindValueChanged(_ => recreate());
+
+ sampleVolume = samplePoint.SampleVolumeBindable.GetBoundCopy();
+ sampleVolume.BindValueChanged(_ => recreate());
+
+ recreate();
+ }
+
+ private void recreate()
+ {
+ InternalChildren = new Drawable[]
+ {
+ Centre = new PausableSkinnableSound(samplePoint.GetSampleInfo()),
+ Rim = new PausableSkinnableSound(samplePoint.GetSampleInfo(HitSampleInfo.HIT_CLAP))
+ };
+ }
}
}
}
diff --git a/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs b/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs
index a804ea5f82..c88480d18f 100644
--- a/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs
+++ b/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs
@@ -162,7 +162,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
get
{
foreach (var name in source.LookupNames)
- yield return $"taiko-{name}";
+ yield return name.Insert(name.LastIndexOf('/') + 1, "taiko-");
foreach (var name in source.LookupNames)
yield return name;
diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs
index b6e1af57fd..4b9e9dd88c 100644
--- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs
+++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs
@@ -410,13 +410,13 @@ namespace osu.Game.Tests.Beatmaps.Formats
{
var hitObjects = decoder.Decode(stream).HitObjects;
- Assert.AreEqual("normal-hitnormal", getTestableSampleInfo(hitObjects[0]).LookupNames.First());
- Assert.AreEqual("normal-hitnormal", getTestableSampleInfo(hitObjects[1]).LookupNames.First());
- Assert.AreEqual("normal-hitnormal2", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
- Assert.AreEqual("normal-hitnormal", getTestableSampleInfo(hitObjects[3]).LookupNames.First());
+ Assert.AreEqual("Gameplay/normal-hitnormal", getTestableSampleInfo(hitObjects[0]).LookupNames.First());
+ Assert.AreEqual("Gameplay/normal-hitnormal", getTestableSampleInfo(hitObjects[1]).LookupNames.First());
+ Assert.AreEqual("Gameplay/normal-hitnormal2", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
+ Assert.AreEqual("Gameplay/normal-hitnormal", getTestableSampleInfo(hitObjects[3]).LookupNames.First());
// The control point at the end time of the slider should be applied
- Assert.AreEqual("soft-hitnormal8", getTestableSampleInfo(hitObjects[4]).LookupNames.First());
+ Assert.AreEqual("Gameplay/soft-hitnormal8", getTestableSampleInfo(hitObjects[4]).LookupNames.First());
}
static HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
@@ -432,9 +432,9 @@ namespace osu.Game.Tests.Beatmaps.Formats
{
var hitObjects = decoder.Decode(stream).HitObjects;
- Assert.AreEqual("normal-hitnormal", getTestableSampleInfo(hitObjects[0]).LookupNames.First());
- Assert.AreEqual("normal-hitnormal2", getTestableSampleInfo(hitObjects[1]).LookupNames.First());
- Assert.AreEqual("normal-hitnormal3", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
+ Assert.AreEqual("Gameplay/normal-hitnormal", getTestableSampleInfo(hitObjects[0]).LookupNames.First());
+ Assert.AreEqual("Gameplay/normal-hitnormal2", getTestableSampleInfo(hitObjects[1]).LookupNames.First());
+ Assert.AreEqual("Gameplay/normal-hitnormal3", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
}
static HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
@@ -452,7 +452,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual("hit_1.wav", getTestableSampleInfo(hitObjects[0]).LookupNames.First());
Assert.AreEqual("hit_2.wav", getTestableSampleInfo(hitObjects[1]).LookupNames.First());
- Assert.AreEqual("normal-hitnormal2", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
+ Assert.AreEqual("Gameplay/normal-hitnormal2", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
Assert.AreEqual("hit_1.wav", getTestableSampleInfo(hitObjects[3]).LookupNames.First());
Assert.AreEqual(70, getTestableSampleInfo(hitObjects[3]).Volume);
}
diff --git a/osu.Game.Tests/Beatmaps/IO/ImportBeatmapTest.cs b/osu.Game.Tests/Beatmaps/IO/ImportBeatmapTest.cs
index 80fbda8e1d..b941313103 100644
--- a/osu.Game.Tests/Beatmaps/IO/ImportBeatmapTest.cs
+++ b/osu.Game.Tests/Beatmaps/IO/ImportBeatmapTest.cs
@@ -821,15 +821,13 @@ namespace osu.Game.Tests.Beatmaps.IO
var manager = osu.Dependencies.Get();
- await manager.Import(temp);
-
- var imported = manager.GetAllUsableBeatmapSets();
+ var importedSet = await manager.Import(temp);
ensureLoaded(osu);
waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000);
- return imported.LastOrDefault();
+ return manager.GetAllUsableBeatmapSets().Find(beatmapSet => beatmapSet.ID == importedSet.ID);
}
private void deleteBeatmapSet(BeatmapSetInfo imported, OsuGameBase osu)
diff --git a/osu.Game.Tests/Gameplay/TestSceneHitObjectAccentColour.cs b/osu.Game.Tests/Gameplay/TestSceneHitObjectAccentColour.cs
index 58cc324233..de46f9d1cf 100644
--- a/osu.Game.Tests/Gameplay/TestSceneHitObjectAccentColour.cs
+++ b/osu.Game.Tests/Gameplay/TestSceneHitObjectAccentColour.cs
@@ -81,8 +81,8 @@ namespace osu.Game.Tests.Gameplay
private class TestHitObjectWithCombo : ConvertHitObject, IHasComboInformation
{
- public bool NewCombo { get; set; } = false;
- public int ComboOffset { get; } = 0;
+ public bool NewCombo { get; set; }
+ public int ComboOffset => 0;
public Bindable IndexInCurrentComboBindable { get; } = new Bindable();
diff --git a/osu.Game.Tests/Visual/Background/TestSceneSeasonalBackgroundLoader.cs b/osu.Game.Tests/Visual/Background/TestSceneSeasonalBackgroundLoader.cs
index 8f5990aeb1..fba0d92d4b 100644
--- a/osu.Game.Tests/Visual/Background/TestSceneSeasonalBackgroundLoader.cs
+++ b/osu.Game.Tests/Visual/Background/TestSceneSeasonalBackgroundLoader.cs
@@ -149,18 +149,14 @@ namespace osu.Game.Tests.Visual.Background
=> AddStep($"set seasonal mode to {mode}", () => config.Set(OsuSetting.SeasonalBackgroundMode, mode));
private void createLoader()
- {
- AddStep("create loader", () =>
+ => AddStep("create loader", () =>
{
if (backgroundLoader != null)
Remove(backgroundLoader);
- LoadComponentAsync(backgroundLoader = new SeasonalBackgroundLoader(), Add);
+ Add(backgroundLoader = new SeasonalBackgroundLoader());
});
- AddUntilStep("wait for loaded", () => backgroundLoader.IsLoaded);
- }
-
private void loadNextBackground()
{
SeasonalBackground background = null;
diff --git a/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs b/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs
index 528689e67c..9ef9649f77 100644
--- a/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs
+++ b/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs
@@ -19,7 +19,6 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
-using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Scoring;
using osu.Game.Screens;
@@ -193,9 +192,9 @@ namespace osu.Game.Tests.Visual.Background
AddStep("Transition to Results", () => player.Push(results = new FadeAccessibleResults(new ScoreInfo
{
- Ruleset = new OsuRuleset().RulesetInfo,
User = new User { Username = "osu!" },
- Beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo
+ Beatmap = new TestBeatmap(Ruleset.Value).BeatmapInfo,
+ Ruleset = Ruleset.Value,
})));
AddUntilStep("Wait for results is current", () => results.IsCurrentScreen());
diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs
index 864e88d023..fc0cda2c1f 100644
--- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs
+++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs
@@ -34,7 +34,7 @@ namespace osu.Game.Tests.Visual.Gameplay
skinSource = new TestSkinSourceContainer
{
RelativeSizeAxes = Axes.Both,
- Child = skinnableSound = new PausableSkinnableSound(new SampleInfo("normal-sliderslide"))
+ Child = skinnableSound = new PausableSkinnableSound(new SampleInfo("Gameplay/normal-sliderslide"))
},
};
});
diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchSettingsOverlay.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchSettingsOverlay.cs
index fdc20dc477..07ff56b5c3 100644
--- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchSettingsOverlay.cs
+++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchSettingsOverlay.cs
@@ -135,7 +135,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
public Bindable InitialRoomsReceived { get; } = new Bindable(true);
- public IBindableList Rooms { get; } = null;
+ public IBindableList Rooms => null;
public void CreateRoom(Room room, Action onSuccess = null, Action onError = null)
{
diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneAccuracyCircle.cs b/osu.Game.Tests/Visual/Ranking/TestSceneAccuracyCircle.cs
index 1e87893f39..2af15923a0 100644
--- a/osu.Game.Tests/Visual/Ranking/TestSceneAccuracyCircle.cs
+++ b/osu.Game.Tests/Visual/Ranking/TestSceneAccuracyCircle.cs
@@ -120,7 +120,7 @@ namespace osu.Game.Tests.Visual.Ranking
}
}
},
- new AccuracyCircle(score)
+ new AccuracyCircle(score, true)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedge.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedge.cs
index e02ebf3be1..0b2c0ce63b 100644
--- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedge.cs
+++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapInfoWedge.cs
@@ -197,8 +197,8 @@ namespace osu.Game.Tests.Visual.SongSelect
private class TestHitObject : ConvertHitObject, IHasPosition
{
- public float X { get; } = 0;
- public float Y { get; } = 0;
+ public float X => 0;
+ public float Y => 0;
public Vector2 Position { get; } = Vector2.Zero;
}
}
diff --git a/osu.Game/Audio/HitSampleInfo.cs b/osu.Game/Audio/HitSampleInfo.cs
index 8b1f5a366a..8efaeb3795 100644
--- a/osu.Game/Audio/HitSampleInfo.cs
+++ b/osu.Game/Audio/HitSampleInfo.cs
@@ -50,9 +50,9 @@ namespace osu.Game.Audio
get
{
if (!string.IsNullOrEmpty(Suffix))
- yield return $"{Bank}-{Name}{Suffix}";
+ yield return $"Gameplay/{Bank}-{Name}{Suffix}";
- yield return $"{Bank}-{Name}";
+ yield return $"Gameplay/{Bank}-{Name}";
}
}
diff --git a/osu.Game/Audio/SampleInfo.cs b/osu.Game/Audio/SampleInfo.cs
index 2406b0bef2..240d70c418 100644
--- a/osu.Game/Audio/SampleInfo.cs
+++ b/osu.Game/Audio/SampleInfo.cs
@@ -10,14 +10,14 @@ namespace osu.Game.Audio
///
public class SampleInfo : ISampleInfo
{
- private readonly string sampleName;
+ private readonly string[] sampleNames;
- public SampleInfo(string sampleName)
+ public SampleInfo(params string[] sampleNames)
{
- this.sampleName = sampleName;
+ this.sampleNames = sampleNames;
}
- public IEnumerable LookupNames => new[] { sampleName };
+ public IEnumerable LookupNames => sampleNames;
public int Volume { get; } = 100;
}
diff --git a/osu.Game/Beatmaps/BeatmapDifficultyManager.cs b/osu.Game/Beatmaps/BeatmapDifficultyManager.cs
index c1f4c07833..9e83738e70 100644
--- a/osu.Game/Beatmaps/BeatmapDifficultyManager.cs
+++ b/osu.Game/Beatmaps/BeatmapDifficultyManager.cs
@@ -17,6 +17,7 @@ using osu.Framework.Logging;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Rulesets;
+using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
@@ -238,7 +239,7 @@ namespace osu.Game.Beatmaps
var calculator = ruleset.CreateDifficultyCalculator(beatmapManager.GetWorkingBeatmap(beatmapInfo));
var attributes = calculator.Calculate(key.Mods);
- return difficultyCache[key] = new StarDifficulty(attributes.StarRating, attributes.MaxCombo);
+ return difficultyCache[key] = new StarDifficulty(attributes);
}
catch (BeatmapInvalidForRulesetException e)
{
@@ -346,17 +347,46 @@ namespace osu.Game.Beatmaps
public readonly struct StarDifficulty
{
+ ///
+ /// The star difficulty rating for the given beatmap.
+ ///
public readonly double Stars;
+
+ ///
+ /// The maximum combo achievable on the given beatmap.
+ ///
public readonly int MaxCombo;
- public StarDifficulty(double stars, int maxCombo)
- {
- Stars = stars;
- MaxCombo = maxCombo;
+ ///
+ /// The difficulty attributes computed for the given beatmap.
+ /// Might not be available if the star difficulty is associated with a beatmap that's not locally available.
+ ///
+ [CanBeNull]
+ public readonly DifficultyAttributes Attributes;
+ ///
+ /// Creates a structure based on computed
+ /// by a .
+ ///
+ public StarDifficulty([NotNull] DifficultyAttributes attributes)
+ {
+ Stars = attributes.StarRating;
+ MaxCombo = attributes.MaxCombo;
+ Attributes = attributes;
// Todo: Add more members (BeatmapInfo.DifficultyRating? Attributes? Etc...)
}
+ ///
+ /// Creates a structure with a pre-populated star difficulty and max combo
+ /// in scenarios where computing is not feasible (i.e. when working with online sources).
+ ///
+ public StarDifficulty(double starDifficulty, int maxCombo)
+ {
+ Stars = starDifficulty;
+ MaxCombo = maxCombo;
+ Attributes = null;
+ }
+
public DifficultyRating DifficultyRating => BeatmapDifficultyManager.GetDifficultyRating(Stars);
}
}
diff --git a/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs b/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs
index 22314f28c7..b843aad950 100644
--- a/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs
+++ b/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs
@@ -41,9 +41,9 @@ namespace osu.Game.Beatmaps.ControlPoints
/// All sound points.
///
[JsonProperty]
- public IReadOnlyList SamplePoints => samplePoints;
+ public IBindableList SamplePoints => samplePoints;
- private readonly SortedList samplePoints = new SortedList(Comparer.Default);
+ private readonly BindableList samplePoints = new BindableList();
///
/// All effect points.
diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs
index 80a4d6dea4..80fd6c22bb 100644
--- a/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs
+++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs
@@ -417,7 +417,7 @@ namespace osu.Game.Beatmaps.Formats
string sampleFilename = samples.FirstOrDefault(s => string.IsNullOrEmpty(s.Name))?.LookupNames.First() ?? string.Empty;
int volume = samples.FirstOrDefault()?.Volume ?? 100;
- sb.Append(":");
+ sb.Append(':');
sb.Append(FormattableString.Invariant($"{customSampleBank}:"));
sb.Append(FormattableString.Invariant($"{volume}:"));
sb.Append(FormattableString.Invariant($"{sampleFilename}"));
diff --git a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs
index e2550d1ca4..8d8ca523d5 100644
--- a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs
+++ b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs
@@ -347,7 +347,7 @@ namespace osu.Game.Beatmaps.Formats
/// The line which may contains variables.
private void decodeVariables(ref string line)
{
- while (line.IndexOf('$') >= 0)
+ while (line.Contains('$'))
{
string origLine = line;
diff --git a/osu.Game/Database/DatabaseWriteUsage.cs b/osu.Game/Database/DatabaseWriteUsage.cs
index 1fd2f23d50..ddafd77066 100644
--- a/osu.Game/Database/DatabaseWriteUsage.cs
+++ b/osu.Game/Database/DatabaseWriteUsage.cs
@@ -26,7 +26,7 @@ namespace osu.Game.Database
/// Whether this write usage will commit a transaction on completion.
/// If false, there is a parent usage responsible for transaction commit.
///
- public bool IsTransactionLeader = false;
+ public bool IsTransactionLeader;
protected void Dispose(bool disposing)
{
diff --git a/osu.Game/Graphics/Backgrounds/SeasonalBackgroundLoader.cs b/osu.Game/Graphics/Backgrounds/SeasonalBackgroundLoader.cs
index 99f3a8a6e8..a48da37804 100644
--- a/osu.Game/Graphics/Backgrounds/SeasonalBackgroundLoader.cs
+++ b/osu.Game/Graphics/Backgrounds/SeasonalBackgroundLoader.cs
@@ -15,7 +15,6 @@ using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Graphics.Backgrounds
{
- [LongRunningLoad]
public class SeasonalBackgroundLoader : Component
{
///
diff --git a/osu.Game/Graphics/Containers/OsuScrollContainer.cs b/osu.Game/Graphics/Containers/OsuScrollContainer.cs
index ed5c73bee6..b9122d254d 100644
--- a/osu.Game/Graphics/Containers/OsuScrollContainer.cs
+++ b/osu.Game/Graphics/Containers/OsuScrollContainer.cs
@@ -21,7 +21,7 @@ namespace osu.Game.Graphics.Containers
/// Allows controlling the scroll bar from any position in the container using the right mouse button.
/// Uses the value of to smoothly scroll to the dragged location.
///
- public bool RightMouseScrollbar = false;
+ public bool RightMouseScrollbar;
///
/// Controls the rate with which the target position is approached when performing a relative drag. Default is 0.02.
diff --git a/osu.Game/IO/Archives/ArchiveReader.cs b/osu.Game/IO/Archives/ArchiveReader.cs
index a30f961daf..f74574e60c 100644
--- a/osu.Game/IO/Archives/ArchiveReader.cs
+++ b/osu.Game/IO/Archives/ArchiveReader.cs
@@ -41,7 +41,7 @@ namespace osu.Game.IO.Archives
return null;
byte[] buffer = new byte[input.Length];
- await input.ReadAsync(buffer, 0, buffer.Length);
+ await input.ReadAsync(buffer);
return buffer;
}
}
diff --git a/osu.Game/Online/Spectator/SpectatorStreamingClient.cs b/osu.Game/Online/Spectator/SpectatorStreamingClient.cs
index 481c94e6f3..cb170ad298 100644
--- a/osu.Game/Online/Spectator/SpectatorStreamingClient.cs
+++ b/osu.Game/Online/Spectator/SpectatorStreamingClient.cs
@@ -70,7 +70,7 @@ namespace osu.Game.Online.Spectator
public event Action OnUserBeganPlaying;
///
- /// Called whenever a user starts a play session.
+ /// Called whenever a user finishes a play session.
///
public event Action OnUserFinishedPlaying;
diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs
index 7364cf04b0..4bc54e7e83 100644
--- a/osu.Game/OsuGameBase.cs
+++ b/osu.Game/OsuGameBase.cs
@@ -229,6 +229,10 @@ namespace osu.Game
dependencies.Cache(DifficultyManager = new BeatmapDifficultyManager());
AddInternal(DifficultyManager);
+ var scorePerformanceManager = new ScorePerformanceManager();
+ dependencies.Cache(scorePerformanceManager);
+ AddInternal(scorePerformanceManager);
+
dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
dependencies.Cache(SettingsStore = new SettingsStore(contextFactory));
dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore));
diff --git a/osu.Game/Rulesets/Mods/ModNightcore.cs b/osu.Game/Rulesets/Mods/ModNightcore.cs
index 282de3a8e1..e8b051b4d9 100644
--- a/osu.Game/Rulesets/Mods/ModNightcore.cs
+++ b/osu.Game/Rulesets/Mods/ModNightcore.cs
@@ -69,10 +69,10 @@ namespace osu.Game.Rulesets.Mods
{
InternalChildren = new Drawable[]
{
- hatSample = new PausableSkinnableSound(new SampleInfo("nightcore-hat")),
- clapSample = new PausableSkinnableSound(new SampleInfo("nightcore-clap")),
- kickSample = new PausableSkinnableSound(new SampleInfo("nightcore-kick")),
- finishSample = new PausableSkinnableSound(new SampleInfo("nightcore-finish")),
+ hatSample = new PausableSkinnableSound(new SampleInfo("Gameplay/nightcore-hat")),
+ clapSample = new PausableSkinnableSound(new SampleInfo("Gameplay/nightcore-clap")),
+ kickSample = new PausableSkinnableSound(new SampleInfo("Gameplay/nightcore-kick")),
+ finishSample = new PausableSkinnableSound(new SampleInfo("Gameplay/nightcore-finish")),
};
}
diff --git a/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs b/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs
index b43324bcfa..0b41ca31ea 100644
--- a/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs
+++ b/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs
@@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Replays
/// When set, we will ensure frames executed by nested drawables are frame-accurate to replay data.
/// Disabling this can make replay playback smoother (useful for autoplay, currently).
///
- public bool FrameAccuratePlayback = false;
+ public bool FrameAccuratePlayback;
public bool HasFrames => Frames.Count > 0;
diff --git a/osu.Game/Rulesets/UI/IFrameStableClock.cs b/osu.Game/Rulesets/UI/IFrameStableClock.cs
index c1d8733d26..569ef5e06c 100644
--- a/osu.Game/Rulesets/UI/IFrameStableClock.cs
+++ b/osu.Game/Rulesets/UI/IFrameStableClock.cs
@@ -10,6 +10,9 @@ namespace osu.Game.Rulesets.UI
{
IBindable IsCatchingUp { get; }
+ ///
+ /// Whether the frame stable clock is waiting on new frames to arrive to be able to progress time.
+ ///
IBindable WaitingOnFrames { get; }
}
}
diff --git a/osu.Game/Scoring/ScorePerformanceManager.cs b/osu.Game/Scoring/ScorePerformanceManager.cs
new file mode 100644
index 0000000000..ddda1b99af
--- /dev/null
+++ b/osu.Game/Scoring/ScorePerformanceManager.cs
@@ -0,0 +1,83 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using System.Collections.Concurrent;
+using System.Threading;
+using System.Threading.Tasks;
+using JetBrains.Annotations;
+using osu.Framework.Allocation;
+using osu.Framework.Graphics;
+using osu.Game.Beatmaps;
+
+namespace osu.Game.Scoring
+{
+ ///
+ /// A global component which calculates and caches results of performance calculations for locally databased scores.
+ ///
+ public class ScorePerformanceManager : Component
+ {
+ // this cache will grow indefinitely per session and should be considered temporary.
+ // this whole component should likely be replaced with database persistence.
+ private readonly ConcurrentDictionary performanceCache = new ConcurrentDictionary();
+
+ [Resolved]
+ private BeatmapDifficultyManager difficultyManager { get; set; }
+
+ ///
+ /// Calculates performance for the given .
+ ///
+ /// The score to do the calculation on.
+ /// An optional to cancel the operation.
+ public Task CalculatePerformanceAsync([NotNull] ScoreInfo score, CancellationToken token = default)
+ {
+ var lookupKey = new PerformanceCacheLookup(score);
+
+ if (performanceCache.TryGetValue(lookupKey, out double performance))
+ return Task.FromResult((double?)performance);
+
+ return computePerformanceAsync(score, lookupKey, token);
+ }
+
+ private async Task computePerformanceAsync(ScoreInfo score, PerformanceCacheLookup lookupKey, CancellationToken token = default)
+ {
+ var attributes = await difficultyManager.GetDifficultyAsync(score.Beatmap, score.Ruleset, score.Mods, token);
+
+ // Performance calculation requires the beatmap and ruleset to be locally available. If not, return a default value.
+ if (attributes.Attributes == null)
+ return null;
+
+ token.ThrowIfCancellationRequested();
+
+ var calculator = score.Ruleset.CreateInstance().CreatePerformanceCalculator(attributes.Attributes, score);
+ var total = calculator?.Calculate();
+
+ if (total.HasValue)
+ performanceCache[lookupKey] = total.Value;
+
+ return total;
+ }
+
+ public readonly struct PerformanceCacheLookup
+ {
+ public readonly string ScoreHash;
+ public readonly int LocalScoreID;
+
+ public PerformanceCacheLookup(ScoreInfo info)
+ {
+ ScoreHash = info.Hash;
+ LocalScoreID = info.ID;
+ }
+
+ public override int GetHashCode()
+ {
+ var hash = new HashCode();
+
+ hash.Add(ScoreHash);
+ hash.Add(LocalScoreID);
+
+ return hash.ToHashCode();
+ }
+ }
+ }
+}
diff --git a/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs b/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs
index 3f6210310f..8beb955824 100644
--- a/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs
+++ b/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs
@@ -44,6 +44,8 @@ namespace osu.Game.Screens.Backgrounds
mode = config.GetBindable(OsuSetting.MenuBackgroundSource);
introSequence = config.GetBindable(OsuSetting.IntroSequence);
+ AddInternal(seasonalBackgroundLoader);
+
user.ValueChanged += _ => Next();
skin.ValueChanged += _ => Next();
mode.ValueChanged += _ => Next();
@@ -53,7 +55,6 @@ namespace osu.Game.Screens.Backgrounds
currentDisplay = RNG.Next(0, background_count);
- LoadComponentAsync(seasonalBackgroundLoader);
Next();
}
diff --git a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs
index 5ac360d029..fa98358dbe 100644
--- a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs
+++ b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs
@@ -210,10 +210,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
}
if (DragBox.State == Visibility.Visible)
- {
DragBox.Hide();
- SelectionHandler.UpdateVisibility();
- }
}
protected override bool OnKeyDown(KeyDownEvent e)
@@ -352,11 +349,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
///
/// Selects all s.
///
- private void selectAll()
- {
- SelectionBlueprints.ToList().ForEach(m => m.Select());
- SelectionHandler.UpdateVisibility();
- }
+ private void selectAll() => SelectionBlueprints.ToList().ForEach(m => m.Select());
///
/// Deselects all selected s.
diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs
index 01e23bafc5..e346630235 100644
--- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs
+++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs
@@ -201,8 +201,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
// there are potentially multiple SelectionHandlers active, but we only want to add hitobjects to the selected list once.
if (!EditorBeatmap.SelectedHitObjects.Contains(blueprint.HitObject))
EditorBeatmap.SelectedHitObjects.Add(blueprint.HitObject);
-
- UpdateVisibility();
}
///
@@ -214,8 +212,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
selectedBlueprints.Remove(blueprint);
EditorBeatmap.SelectedHitObjects.Remove(blueprint.HitObject);
-
- UpdateVisibility();
}
///
@@ -226,13 +222,21 @@ namespace osu.Game.Screens.Edit.Compose.Components
internal void HandleSelectionRequested(SelectionBlueprint blueprint, InputState state)
{
if (state.Keyboard.ShiftPressed && state.Mouse.IsPressed(MouseButton.Right))
- EditorBeatmap.Remove(blueprint.HitObject);
+ handleQuickDeletion(blueprint);
else if (state.Keyboard.ControlPressed && state.Mouse.IsPressed(MouseButton.Left))
blueprint.ToggleSelection();
else
ensureSelected(blueprint);
}
+ private void handleQuickDeletion(SelectionBlueprint blueprint)
+ {
+ if (!blueprint.IsSelected)
+ EditorBeatmap.Remove(blueprint.HitObject);
+ else
+ deleteSelected();
+ }
+
private void ensureSelected(SelectionBlueprint blueprint)
{
if (blueprint.IsSelected)
@@ -254,23 +258,18 @@ namespace osu.Game.Screens.Edit.Compose.Components
///
/// Updates whether this is visible.
///
- internal void UpdateVisibility()
+ private void updateVisibility()
{
int count = selectedBlueprints.Count;
selectionDetailsText.Text = count > 0 ? count.ToString() : string.Empty;
- if (count > 0)
- {
- Show();
- OnSelectionChanged();
- }
- else
- Hide();
+ this.FadeTo(count > 0 ? 1 : 0);
+ OnSelectionChanged();
}
///
- /// Triggered whenever more than one object is selected, on each change.
+ /// Triggered whenever the set of selected objects changes.
/// Should update the selection box's state to match supported operations.
///
protected virtual void OnSelectionChanged()
@@ -421,7 +420,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
// bring in updates from selection changes
EditorBeatmap.HitObjectUpdated += _ => UpdateTernaryStates();
- EditorBeatmap.SelectedHitObjects.CollectionChanged += (sender, args) => UpdateTernaryStates();
+ EditorBeatmap.SelectedHitObjects.CollectionChanged += (sender, args) =>
+ {
+ Scheduler.AddOnce(updateVisibility);
+ UpdateTernaryStates();
+ };
}
///
diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBlueprintContainer.cs
index 84328466c3..10913a8bb9 100644
--- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBlueprintContainer.cs
+++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBlueprintContainer.cs
@@ -9,10 +9,10 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
+using osu.Framework.Utils;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
-using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
@@ -137,8 +137,14 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private class TimelineDragBox : DragBox
{
- private Vector2 lastMouseDown;
- private float localMouseDown;
+ // the following values hold the start and end X positions of the drag box in the timeline's local space,
+ // but with zoom unapplied in order to be able to compensate for positional changes
+ // while the timeline is being zoomed in/out.
+ private float? selectionStart;
+ private float selectionEnd;
+
+ [Resolved]
+ private Timeline timeline { get; set; }
public TimelineDragBox(Action performSelect)
: base(performSelect)
@@ -153,21 +159,34 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
public override bool HandleDrag(MouseButtonEvent e)
{
- // store the original position of the mouse down, as we may be scrolled during selection.
- if (lastMouseDown != e.ScreenSpaceMouseDownPosition)
- {
- lastMouseDown = e.ScreenSpaceMouseDownPosition;
- localMouseDown = e.MouseDownPosition.X;
- }
+ selectionStart ??= e.MouseDownPosition.X / timeline.CurrentZoom;
- float selection1 = localMouseDown;
- float selection2 = e.MousePosition.X;
+ // only calculate end when a transition is not in progress to avoid bouncing.
+ if (Precision.AlmostEquals(timeline.CurrentZoom, timeline.Zoom))
+ selectionEnd = e.MousePosition.X / timeline.CurrentZoom;
- Box.X = Math.Min(selection1, selection2);
- Box.Width = Math.Abs(selection1 - selection2);
+ updateDragBoxPosition();
+ return true;
+ }
+
+ private void updateDragBoxPosition()
+ {
+ if (selectionStart == null)
+ return;
+
+ float rescaledStart = selectionStart.Value * timeline.CurrentZoom;
+ float rescaledEnd = selectionEnd * timeline.CurrentZoom;
+
+ Box.X = Math.Min(rescaledStart, rescaledEnd);
+ Box.Width = Math.Abs(rescaledStart - rescaledEnd);
PerformSelection?.Invoke(Box.ScreenSpaceDrawQuad.AABBFloat);
- return true;
+ }
+
+ public override void Hide()
+ {
+ base.Hide();
+ selectionStart = null;
}
}
diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs
index 227eecf9c7..f90658e99c 100644
--- a/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs
+++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/ZoomableScrollContainer.cs
@@ -29,9 +29,14 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private readonly Container zoomedContent;
protected override Container Content => zoomedContent;
-
private float currentZoom = 1;
+ ///
+ /// The current zoom level of .
+ /// It may differ from during transitions.
+ ///
+ public float CurrentZoom => currentZoom;
+
[Resolved(canBeNull: true)]
private IFrameBasedClock editorClock { get; set; }
diff --git a/osu.Game/Screens/Multi/Lounge/Components/RoomsContainer.cs b/osu.Game/Screens/Multi/Lounge/Components/RoomsContainer.cs
index 60c6aa1d8a..c7c37cbc0d 100644
--- a/osu.Game/Screens/Multi/Lounge/Components/RoomsContainer.cs
+++ b/osu.Game/Screens/Multi/Lounge/Components/RoomsContainer.cs
@@ -84,7 +84,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
matchingFilter &= r.Room.Playlist.Count == 0 || r.Room.Playlist.Any(i => i.Ruleset.Value.Equals(criteria.Ruleset));
if (!string.IsNullOrEmpty(criteria.SearchString))
- matchingFilter &= r.FilterTerms.Any(term => term.IndexOf(criteria.SearchString, StringComparison.InvariantCultureIgnoreCase) >= 0);
+ matchingFilter &= r.FilterTerms.Any(term => term.Contains(criteria.SearchString, StringComparison.InvariantCultureIgnoreCase));
r.MatchingFilter = matchingFilter;
}
diff --git a/osu.Game/Screens/Play/ComboEffects.cs b/osu.Game/Screens/Play/ComboEffects.cs
index 5bcda50399..831b2f593c 100644
--- a/osu.Game/Screens/Play/ComboEffects.cs
+++ b/osu.Game/Screens/Play/ComboEffects.cs
@@ -28,7 +28,7 @@ namespace osu.Game.Screens.Play
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
- InternalChild = comboBreakSample = new SkinnableSound(new SampleInfo("combobreak"));
+ InternalChild = comboBreakSample = new SkinnableSound(new SampleInfo("Gameplay/combobreak"));
alwaysPlay = config.GetBindable(OsuSetting.AlwaysPlayFirstComboBreak);
}
diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs
index 6154ec67b8..2c83161614 100644
--- a/osu.Game/Screens/Play/GameplayClockContainer.cs
+++ b/osu.Game/Screens/Play/GameplayClockContainer.cs
@@ -63,6 +63,14 @@ namespace osu.Game.Screens.Play
private readonly FramedOffsetClock platformOffsetClock;
+ ///
+ /// Creates a new .
+ ///
+ /// The beatmap being played.
+ /// The suggested time to start gameplay at.
+ ///
+ /// Whether should be used regardless of when storyboard events and hitobjects are supposed to start.
+ ///
public GameplayClockContainer(WorkingBeatmap beatmap, double gameplayStartTime, bool startAtGameplayStart = false)
{
this.beatmap = beatmap;
diff --git a/osu.Game/Screens/Play/PauseOverlay.cs b/osu.Game/Screens/Play/PauseOverlay.cs
index 65f34aba3e..8778cff535 100644
--- a/osu.Game/Screens/Play/PauseOverlay.cs
+++ b/osu.Game/Screens/Play/PauseOverlay.cs
@@ -33,7 +33,7 @@ namespace osu.Game.Screens.Play
AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
- AddInternal(pauseLoop = new SkinnableSound(new SampleInfo("pause-loop"))
+ AddInternal(pauseLoop = new SkinnableSound(new SampleInfo("Gameplay/pause-loop"))
{
Looping = true,
Volume = { Value = 0 }
diff --git a/osu.Game/Screens/Play/SpectatorPlayer.cs b/osu.Game/Screens/Play/SpectatorPlayer.cs
index 2f98647d3e..fbed84b820 100644
--- a/osu.Game/Screens/Play/SpectatorPlayer.cs
+++ b/osu.Game/Screens/Play/SpectatorPlayer.cs
@@ -54,25 +54,6 @@ namespace osu.Game.Screens.Play
DrawableRuleset?.SetReplayScore(score);
}
- private void userBeganPlaying(int userId, SpectatorState state)
- {
- if (userId == score.ScoreInfo.UserID)
- {
- Schedule(() =>
- {
- if (this.IsCurrentScreen()) this.Exit();
- });
- }
- }
-
- protected override void Dispose(bool isDisposing)
- {
- base.Dispose(isDisposing);
-
- if (spectatorStreaming != null)
- spectatorStreaming.OnUserBeganPlaying -= userBeganPlaying;
- }
-
protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart)
{
// if we already have frames, start gameplay at the point in time they exist, should they be too far into the beatmap.
@@ -83,5 +64,29 @@ namespace osu.Game.Screens.Play
return new GameplayClockContainer(beatmap, firstFrameTime.Value, true);
}
+
+ public override bool OnExiting(IScreen next)
+ {
+ spectatorStreaming.OnUserBeganPlaying -= userBeganPlaying;
+ return base.OnExiting(next);
+ }
+
+ private void userBeganPlaying(int userId, SpectatorState state)
+ {
+ if (userId != score.ScoreInfo.UserID) return;
+
+ Schedule(() =>
+ {
+ if (this.IsCurrentScreen()) this.Exit();
+ });
+ }
+
+ protected override void Dispose(bool isDisposing)
+ {
+ base.Dispose(isDisposing);
+
+ if (spectatorStreaming != null)
+ spectatorStreaming.OnUserBeganPlaying -= userBeganPlaying;
+ }
}
}
diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs
index 45da23f1f9..bca3a07fa6 100644
--- a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs
+++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs
@@ -4,14 +4,17 @@
using System;
using System.Linq;
using osu.Framework.Allocation;
+using osu.Framework.Audio;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
+using osu.Game.Audio;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
+using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Screens.Ranking.Expanded.Accuracy
@@ -73,18 +76,23 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
private readonly ScoreInfo score;
+ private readonly bool withFlair;
+
private SmoothCircularProgress accuracyCircle;
private SmoothCircularProgress innerMask;
private Container badges;
private RankText rankText;
- public AccuracyCircle(ScoreInfo score)
+ private SkinnableSound applauseSound;
+
+ public AccuracyCircle(ScoreInfo score, bool withFlair)
{
this.score = score;
+ this.withFlair = withFlair;
}
[BackgroundDependencyLoader]
- private void load()
+ private void load(AudioManager audio)
{
InternalChildren = new Drawable[]
{
@@ -203,6 +211,13 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
},
rankText = new RankText(score.Rank)
};
+
+ if (withFlair)
+ {
+ AddInternal(applauseSound = score.Rank >= ScoreRank.A
+ ? new SkinnableSound(new SampleInfo("Results/rankpass", "applause"))
+ : new SkinnableSound(new SampleInfo("Results/rankfail")));
+ }
}
private ScoreRank getRank(ScoreRank rank)
@@ -234,11 +249,16 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
continue;
using (BeginDelayedSequence(inverseEasing(ACCURACY_TRANSFORM_EASING, Math.Min(1 - virtual_ss_percentage, badge.Accuracy) / targetAccuracy) * ACCURACY_TRANSFORM_DURATION, true))
+ {
badge.Appear();
+ }
}
using (BeginDelayedSequence(TEXT_APPEAR_DELAY, true))
+ {
+ this.Delay(-1440).Schedule(() => applauseSound?.Play());
rankText.Appear();
+ }
}
}
diff --git a/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs b/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs
index cb4560802b..f9b7625913 100644
--- a/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs
+++ b/osu.Game/Screens/Ranking/Expanded/ExpandedPanelMiddleContent.cs
@@ -66,7 +66,7 @@ namespace osu.Game.Screens.Ranking.Expanded
{
new AccuracyStatistic(score.Accuracy),
new ComboStatistic(score.MaxCombo, !score.Statistics.TryGetValue(HitResult.Miss, out var missCount) || missCount == 0),
- new CounterStatistic("pp", (int)(score.PP ?? 0)),
+ new PerformanceStatistic(score),
};
var bottomStatistics = new List();
@@ -120,7 +120,7 @@ namespace osu.Game.Screens.Ranking.Expanded
Margin = new MarginPadding { Top = 40 },
RelativeSizeAxes = Axes.X,
Height = 230,
- Child = new AccuracyCircle(score)
+ Child = new AccuracyCircle(score, withFlair)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
diff --git a/osu.Game/Screens/Ranking/Expanded/Statistics/CounterStatistic.cs b/osu.Game/Screens/Ranking/Expanded/Statistics/CounterStatistic.cs
index fc01f5e9c4..d37f6c5e5f 100644
--- a/osu.Game/Screens/Ranking/Expanded/Statistics/CounterStatistic.cs
+++ b/osu.Game/Screens/Ranking/Expanded/Statistics/CounterStatistic.cs
@@ -6,7 +6,6 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
-using osu.Game.Screens.Ranking.Expanded.Accuracy;
using osuTK;
namespace osu.Game.Screens.Ranking.Expanded.Statistics
@@ -46,7 +45,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
- Child = counter = new Counter
+ Child = counter = new StatisticCounter
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
@@ -67,18 +66,5 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics
return container;
}
-
- private class Counter : RollingCounter
- {
- protected override double RollingDuration => AccuracyCircle.ACCURACY_TRANSFORM_DURATION;
-
- protected override Easing RollingEasing => AccuracyCircle.ACCURACY_TRANSFORM_EASING;
-
- protected override OsuSpriteText CreateSpriteText() => base.CreateSpriteText().With(s =>
- {
- s.Font = OsuFont.Torus.With(size: 20, fixedWidth: true);
- s.Spacing = new Vector2(-2, 0);
- });
- }
}
}
diff --git a/osu.Game/Screens/Ranking/Expanded/Statistics/PerformanceStatistic.cs b/osu.Game/Screens/Ranking/Expanded/Statistics/PerformanceStatistic.cs
new file mode 100644
index 0000000000..cd9d8005c6
--- /dev/null
+++ b/osu.Game/Screens/Ranking/Expanded/Statistics/PerformanceStatistic.cs
@@ -0,0 +1,68 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using System.Threading;
+using osu.Framework.Allocation;
+using osu.Framework.Bindables;
+using osu.Framework.Graphics;
+using osu.Game.Graphics.UserInterface;
+using osu.Game.Scoring;
+
+namespace osu.Game.Screens.Ranking.Expanded.Statistics
+{
+ public class PerformanceStatistic : StatisticDisplay
+ {
+ private readonly ScoreInfo score;
+
+ private readonly Bindable performance = new Bindable();
+
+ private readonly CancellationTokenSource cancellationTokenSource = new CancellationTokenSource();
+
+ private RollingCounter counter;
+
+ public PerformanceStatistic(ScoreInfo score)
+ : base("PP")
+ {
+ this.score = score;
+ }
+
+ [BackgroundDependencyLoader]
+ private void load(ScorePerformanceManager performanceManager)
+ {
+ if (score.PP.HasValue)
+ {
+ setPerformanceValue(score.PP.Value);
+ }
+ else
+ {
+ performanceManager.CalculatePerformanceAsync(score, cancellationTokenSource.Token)
+ .ContinueWith(t => Schedule(() => setPerformanceValue(t.Result)), cancellationTokenSource.Token);
+ }
+ }
+
+ private void setPerformanceValue(double? pp)
+ {
+ if (pp.HasValue)
+ performance.Value = (int)Math.Round(pp.Value, MidpointRounding.AwayFromZero);
+ }
+
+ public override void Appear()
+ {
+ base.Appear();
+ counter.Current.BindTo(performance);
+ }
+
+ protected override void Dispose(bool isDisposing)
+ {
+ cancellationTokenSource?.Cancel();
+ base.Dispose(isDisposing);
+ }
+
+ protected override Drawable CreateContent() => counter = new StatisticCounter
+ {
+ Anchor = Anchor.TopCentre,
+ Origin = Anchor.TopCentre
+ };
+ }
+}
diff --git a/osu.Game/Screens/Ranking/Expanded/Statistics/StatisticCounter.cs b/osu.Game/Screens/Ranking/Expanded/Statistics/StatisticCounter.cs
new file mode 100644
index 0000000000..bbcfc43dc8
--- /dev/null
+++ b/osu.Game/Screens/Ranking/Expanded/Statistics/StatisticCounter.cs
@@ -0,0 +1,25 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Framework.Graphics;
+using osu.Game.Graphics;
+using osu.Game.Graphics.Sprites;
+using osu.Game.Graphics.UserInterface;
+using osu.Game.Screens.Ranking.Expanded.Accuracy;
+using osuTK;
+
+namespace osu.Game.Screens.Ranking.Expanded.Statistics
+{
+ public class StatisticCounter : RollingCounter
+ {
+ protected override double RollingDuration => AccuracyCircle.ACCURACY_TRANSFORM_DURATION;
+
+ protected override Easing RollingEasing => AccuracyCircle.ACCURACY_TRANSFORM_EASING;
+
+ protected override OsuSpriteText CreateSpriteText() => base.CreateSpriteText().With(s =>
+ {
+ s.Font = OsuFont.Torus.With(size: 20, fixedWidth: true);
+ s.Spacing = new Vector2(-2, 0);
+ });
+ }
+}
diff --git a/osu.Game/Screens/Select/BeatmapDetails.cs b/osu.Game/Screens/Select/BeatmapDetails.cs
index 0ee52f3e48..71f78c5c95 100644
--- a/osu.Game/Screens/Select/BeatmapDetails.cs
+++ b/osu.Game/Screens/Select/BeatmapDetails.cs
@@ -300,6 +300,7 @@ namespace osu.Game.Screens.Select
public MetadataSection(string title)
{
+ Alpha = 0;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
diff --git a/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs
index dce4028f17..1aab50037a 100644
--- a/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs
+++ b/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs
@@ -59,7 +59,7 @@ namespace osu.Game.Screens.Select.Carousel
var terms = Beatmap.SearchableTerms;
foreach (var criteriaTerm in criteria.SearchTerms)
- match &= terms.Any(term => term.IndexOf(criteriaTerm, StringComparison.InvariantCultureIgnoreCase) >= 0);
+ match &= terms.Any(term => term.Contains(criteriaTerm, StringComparison.InvariantCultureIgnoreCase));
// if a match wasn't found via text matching of terms, do a second catch-all check matching against online IDs.
// this should be done after text matching so we can prioritise matching numbers in metadata.
diff --git a/osu.Game/Screens/Select/FilterCriteria.cs b/osu.Game/Screens/Select/FilterCriteria.cs
index f34f8f6505..7bddb3e51b 100644
--- a/osu.Game/Screens/Select/FilterCriteria.cs
+++ b/osu.Game/Screens/Select/FilterCriteria.cs
@@ -126,7 +126,7 @@ namespace osu.Game.Screens.Select
if (string.IsNullOrEmpty(value))
return false;
- return value.IndexOf(SearchTerm, StringComparison.InvariantCultureIgnoreCase) >= 0;
+ return value.Contains(SearchTerm, StringComparison.InvariantCultureIgnoreCase);
}
public string SearchTerm;
diff --git a/osu.Game/Screens/Select/PlaySongSelect.cs b/osu.Game/Screens/Select/PlaySongSelect.cs
index 19769f487d..ee8825640c 100644
--- a/osu.Game/Screens/Select/PlaySongSelect.cs
+++ b/osu.Game/Screens/Select/PlaySongSelect.cs
@@ -32,11 +32,7 @@ namespace osu.Game.Screens.Select
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
- BeatmapOptions.AddButton(@"Edit", @"beatmap", FontAwesome.Solid.PencilAlt, colours.Yellow, () =>
- {
- ValidForResume = false;
- Edit();
- });
+ BeatmapOptions.AddButton(@"Edit", @"beatmap", FontAwesome.Solid.PencilAlt, colours.Yellow, () => Edit());
((PlayBeatmapDetailArea)BeatmapDetails).Leaderboard.ScoreSelected += PresentScore;
}
diff --git a/osu.Game/Skinning/LegacySkin.cs b/osu.Game/Skinning/LegacySkin.cs
index 94b09684d3..fb020f4e39 100644
--- a/osu.Game/Skinning/LegacySkin.cs
+++ b/osu.Game/Skinning/LegacySkin.cs
@@ -417,10 +417,14 @@ namespace osu.Game.Skinning
public override SampleChannel GetSample(ISampleInfo sampleInfo)
{
- var lookupNames = sampleInfo.LookupNames;
+ IEnumerable lookupNames;
if (sampleInfo is HitSampleInfo hitSample)
lookupNames = getLegacyLookupNames(hitSample);
+ else
+ {
+ lookupNames = sampleInfo.LookupNames.SelectMany(getFallbackNames);
+ }
foreach (var lookup in lookupNames)
{
@@ -433,6 +437,27 @@ namespace osu.Game.Skinning
return null;
}
+ private IEnumerable getLegacyLookupNames(HitSampleInfo hitSample)
+ {
+ var lookupNames = hitSample.LookupNames.SelectMany(getFallbackNames);
+
+ if (!UseCustomSampleBanks && !string.IsNullOrEmpty(hitSample.Suffix))
+ {
+ // for compatibility with stable, exclude the lookup names with the custom sample bank suffix, if they are not valid for use in this skin.
+ // using .EndsWith() is intentional as it ensures parity in all edge cases
+ // (see LegacyTaikoSampleInfo for an example of one - prioritising the taiko prefix should still apply, but the sample bank should not).
+ lookupNames = lookupNames.Where(name => !name.EndsWith(hitSample.Suffix, StringComparison.Ordinal));
+ }
+
+ foreach (var l in lookupNames)
+ yield return l;
+
+ // also for compatibility, try falling back to non-bank samples (so-called "universal" samples) as the last resort.
+ // going forward specifying banks shall always be required, even for elements that wouldn't require it on stable,
+ // which is why this is done locally here.
+ yield return hitSample.Name;
+ }
+
private IEnumerable getFallbackNames(string componentName)
{
// May be something like "Gameplay/osu/approachcircle" from lazer, or "Arrows/note1" from a user skin.
@@ -442,23 +467,5 @@ namespace osu.Game.Skinning
string lastPiece = componentName.Split('/').Last();
yield return componentName.StartsWith("Gameplay/taiko/", StringComparison.Ordinal) ? "taiko-" + lastPiece : lastPiece;
}
-
- private IEnumerable getLegacyLookupNames(HitSampleInfo hitSample)
- {
- var lookupNames = hitSample.LookupNames;
-
- if (!UseCustomSampleBanks && !string.IsNullOrEmpty(hitSample.Suffix))
- // for compatibility with stable, exclude the lookup names with the custom sample bank suffix, if they are not valid for use in this skin.
- // using .EndsWith() is intentional as it ensures parity in all edge cases
- // (see LegacyTaikoSampleInfo for an example of one - prioritising the taiko prefix should still apply, but the sample bank should not).
- lookupNames = hitSample.LookupNames.Where(name => !name.EndsWith(hitSample.Suffix, StringComparison.Ordinal));
-
- // also for compatibility, try falling back to non-bank samples (so-called "universal" samples) as the last resort.
- // going forward specifying banks shall always be required, even for elements that wouldn't require it on stable,
- // which is why this is done locally here.
- lookupNames = lookupNames.Append(hitSample.Name);
-
- return lookupNames;
- }
}
}
diff --git a/osu.Game/Skinning/SkinnableSound.cs b/osu.Game/Skinning/SkinnableSound.cs
index f6e91811dd..ffa0a963ce 100644
--- a/osu.Game/Skinning/SkinnableSound.cs
+++ b/osu.Game/Skinning/SkinnableSound.cs
@@ -88,7 +88,7 @@ namespace osu.Game.Skinning
{
foreach (var lookup in s.LookupNames)
{
- if ((ch = samples.Get($"Gameplay/{lookup}")) != null)
+ if ((ch = samples.Get(lookup)) != null)
break;
}
}
diff --git a/osu.Game/Tests/Visual/PlayerTestScene.cs b/osu.Game/Tests/Visual/PlayerTestScene.cs
index aa3bd2e4b7..088e997de9 100644
--- a/osu.Game/Tests/Visual/PlayerTestScene.cs
+++ b/osu.Game/Tests/Visual/PlayerTestScene.cs
@@ -18,7 +18,7 @@ namespace osu.Game.Tests.Visual
///
/// Whether custom test steps are provided. Custom tests should invoke to create the test steps.
///
- protected virtual bool HasCustomSteps { get; } = false;
+ protected virtual bool HasCustomSteps => false;
protected TestPlayer Player;
diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj
index 9be933c74a..e57807e989 100644
--- a/osu.Game/osu.Game.csproj
+++ b/osu.Game/osu.Game.csproj
@@ -27,7 +27,7 @@
-
+
diff --git a/osu.iOS.props b/osu.iOS.props
index e26f8cc8b4..76c496cd2d 100644
--- a/osu.iOS.props
+++ b/osu.iOS.props
@@ -71,7 +71,7 @@
-
+