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Add difficulty calculation
Adds base classes for difficulty calculations, hooks them up with carousel container, and adds a port of the osu difficulty calculator.
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27
osu.Game.Modes.Catch/CatchDifficultyCalculator.cs
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27
osu.Game.Modes.Catch/CatchDifficultyCalculator.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Modes.Catch.Objects;
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using osu.Game.Modes.Objects;
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using System;
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using System.Collections.Generic;
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namespace osu.Game.Modes.Catch
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{
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public class CatchDifficultyCalculator : DifficultyCalculator<CatchBaseHit>
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{
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protected override PlayMode PlayMode => PlayMode.Catch;
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public CatchDifficultyCalculator(Beatmap beatmap) : base(beatmap)
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{
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}
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protected override HitObjectConverter<CatchBaseHit> Converter => new CatchConverter();
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protected override double ComputeDifficulty(Dictionary<String, String> categoryDifficulty)
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{
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return 0;
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}
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}
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}
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