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Merge pull request #12783 from smoogipoo/hoc-event-queue
Add a HitObjectUsageEventBuffer to handle HOC events appropriately
This commit is contained in:
@ -299,6 +299,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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}
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/// <summary>
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/// Retrieves an item's blueprint.
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/// </summary>
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/// <param name="item">The item to retrieve the blueprint of.</param>
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/// <returns>The blueprint.</returns>
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protected SelectionBlueprint<T> GetBlueprintFor(T item) => blueprintMap[item];
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#endregion
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#region Selection
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@ -16,6 +16,7 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Screens.Edit.Components.TernaryButtons;
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using osuTK;
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@ -73,6 +74,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
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}
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}
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protected override void TransferBlueprintFor(HitObject hitObject, DrawableHitObject drawableObject)
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{
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base.TransferBlueprintFor(hitObject, drawableObject);
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var blueprint = (HitObjectSelectionBlueprint)GetBlueprintFor(hitObject);
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blueprint.DrawableObject = drawableObject;
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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if (e.ControlPressed)
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@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Screens.Edit.Compose.Components
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{
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@ -22,6 +23,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected readonly HitObjectComposer Composer;
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private HitObjectUsageEventBuffer usageEventBuffer;
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protected EditorBlueprintContainer(HitObjectComposer composer)
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{
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Composer = composer;
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@ -45,11 +48,19 @@ namespace osu.Game.Screens.Edit.Compose.Components
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foreach (var obj in Composer.HitObjects)
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AddBlueprintFor(obj.HitObject);
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Composer.Playfield.HitObjectUsageBegan += AddBlueprintFor;
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Composer.Playfield.HitObjectUsageFinished += RemoveBlueprintFor;
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usageEventBuffer = new HitObjectUsageEventBuffer(Composer.Playfield);
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usageEventBuffer.HitObjectUsageBegan += AddBlueprintFor;
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usageEventBuffer.HitObjectUsageFinished += RemoveBlueprintFor;
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usageEventBuffer.HitObjectUsageTransferred += TransferBlueprintFor;
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}
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}
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protected override void Update()
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{
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base.Update();
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usageEventBuffer?.Update();
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}
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protected override IEnumerable<SelectionBlueprint<HitObject>> SortForMovement(IReadOnlyList<SelectionBlueprint<HitObject>> blueprints)
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=> blueprints.OrderBy(b => b.Item.StartTime);
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@ -80,6 +91,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
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base.AddBlueprintFor(item);
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}
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/// <summary>
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/// Invoked when a <see cref="HitObject"/> has been transferred to another <see cref="DrawableHitObject"/>.
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/// </summary>
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/// <param name="hitObject">The hit object which has been assigned to a new drawable.</param>
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/// <param name="drawableObject">The new drawable that is representing the hit object.</param>
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protected virtual void TransferBlueprintFor(HitObject hitObject, DrawableHitObject drawableObject)
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{
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}
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protected override void DragOperationCompleted()
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{
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base.DragOperationCompleted();
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@ -133,11 +153,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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Beatmap.HitObjectRemoved -= RemoveBlueprintFor;
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}
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if (Composer != null)
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{
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Composer.Playfield.HitObjectUsageBegan -= AddBlueprintFor;
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Composer.Playfield.HitObjectUsageFinished -= RemoveBlueprintFor;
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}
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usageEventBuffer?.Dispose();
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}
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}
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}
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83
osu.Game/Screens/Edit/Compose/HitObjectUsageEventBuffer.cs
Normal file
83
osu.Game/Screens/Edit/Compose/HitObjectUsageEventBuffer.cs
Normal file
@ -0,0 +1,83 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Screens.Edit.Compose
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{
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/// <summary>
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/// Buffers events from the many <see cref="HitObjectContainer"/>s in a nested <see cref="Playfield"/> hierarchy
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/// to ensure correct ordering of events.
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/// </summary>
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internal class HitObjectUsageEventBuffer : IDisposable
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{
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/// <summary>
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/// Invoked when a <see cref="HitObject"/> becomes used by a <see cref="DrawableHitObject"/>.
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/// </summary>
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/// <remarks>
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/// If the ruleset uses pooled objects, this represents the time when the <see cref="HitObject"/>s become alive.
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/// </remarks>
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public event Action<HitObject> HitObjectUsageBegan;
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/// <summary>
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/// Invoked when a <see cref="HitObject"/> becomes unused by a <see cref="DrawableHitObject"/>.
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/// </summary>
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/// <remarks>
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/// If the ruleset uses pooled objects, this represents the time when the <see cref="HitObject"/>s become dead.
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/// </remarks>
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public event Action<HitObject> HitObjectUsageFinished;
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/// <summary>
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/// Invoked when a <see cref="HitObject"/> has been transferred to another <see cref="DrawableHitObject"/>.
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/// </summary>
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public event Action<HitObject, DrawableHitObject> HitObjectUsageTransferred;
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private readonly Playfield playfield;
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/// <summary>
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/// Creates a new <see cref="HitObjectUsageEventBuffer"/>.
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/// </summary>
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/// <param name="playfield">The most top-level <see cref="Playfield"/>.</param>
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public HitObjectUsageEventBuffer([NotNull] Playfield playfield)
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{
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this.playfield = playfield;
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playfield.HitObjectUsageBegan += onHitObjectUsageBegan;
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playfield.HitObjectUsageFinished += onHitObjectUsageFinished;
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}
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private readonly List<HitObject> usageFinishedHitObjects = new List<HitObject>();
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private void onHitObjectUsageBegan(HitObject hitObject)
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{
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if (usageFinishedHitObjects.Remove(hitObject))
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HitObjectUsageTransferred?.Invoke(hitObject, playfield.AllHitObjects.Single(d => d.HitObject == hitObject));
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else
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HitObjectUsageBegan?.Invoke(hitObject);
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}
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private void onHitObjectUsageFinished(HitObject hitObject) => usageFinishedHitObjects.Add(hitObject);
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public void Update()
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{
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foreach (var hitObject in usageFinishedHitObjects)
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HitObjectUsageFinished?.Invoke(hitObject);
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usageFinishedHitObjects.Clear();
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}
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public void Dispose()
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{
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if (playfield != null)
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{
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playfield.HitObjectUsageBegan -= onHitObjectUsageBegan;
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playfield.HitObjectUsageFinished -= onHitObjectUsageFinished;
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}
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}
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}
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}
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