TwoLayerButton

This commit is contained in:
Dean Herbert
2017-01-27 21:08:36 +09:00
parent 5787b43586
commit 420e61fa97
6 changed files with 205 additions and 120 deletions

View File

@ -9,34 +9,195 @@ using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
namespace osu.Game.Graphics.UserInterface
{
// Basic back button as it was on stable (kinda). No skinning possible for now
public class BackButton : ClickableContainer
public class BackButton : TwoLayerButton
{
public BackButton()
{
Text = @"Back";
Icon = FontAwesome.fa_osu_left_o;
Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomLeft;
}
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)
{
ActivationSound = audio.Sample.Get(@"Menu/menuback");
Colour = colours.Pink;
HoverColour = colours.PinkDark;
}
}
public class SkipButton : TwoLayerButton
{
public SkipButton()
{
Text = @"Skip";
Icon = FontAwesome.fa_osu_right_o;
Anchor = Anchor.BottomRight;
Origin = Anchor.BottomRight;
}
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)
{
ActivationSound = audio.Sample.Get(@"Menu/menuhit");
Colour = colours.Yellow;
HoverColour = colours.YellowDark;
}
}
public class TwoLayerButton : ClickableContainer
{
private TextAwesome icon;
private Box leftBox;
private Box rightBox;
public Box IconLayer;
public Box TextLayer;
private const double transform_time = 600;
private const int transform_time = 600;
private const int pulse_length = 250;
private const float shear = 0.1f;
public static readonly Vector2 SIZE_EXTENDED = new Vector2(140, 50);
public static readonly Vector2 SIZE_RETRACTED = new Vector2(100, 50);
private AudioSample sampleClick;
public static readonly Vector2 SIZE_RETRACTED = new Vector2(100, 50);
public AudioSample ActivationSound;
private SpriteText text;
public BackButton()
public Color4 HoverColour;
private Container c1;
private Container c2;
public Color4 Colour
{
Size = SIZE_RETRACTED;
set
{
TextLayer.Colour = value;
IconLayer.Colour = value;
}
}
public override bool Contains(Vector2 screenSpacePos) => leftBox.Contains(screenSpacePos) || rightBox.Contains(screenSpacePos);
public override Anchor Origin
{
get
{
return base.Origin;
}
set
{
base.Origin = value;
c1.Origin = c1.Anchor = (value & Anchor.x2) > 0 ? Anchor.TopLeft : Anchor.TopRight;
c2.Origin = c2.Anchor = (value & Anchor.x2) > 0 ? Anchor.TopRight : Anchor.TopLeft;
Margin = new MarginPadding
{
Right = (value & Anchor.x2) > 0 ? -SIZE_RETRACTED.X * shear * 0.5f : 0
};
c1.Depth = (value & Anchor.x2) > 0 ? 0 : 1;
c2.Depth = (value & Anchor.x2) > 0 ? 1 : 0;
}
}
public TwoLayerButton()
{
Size = SIZE_RETRACTED;
Children = new Drawable[]
{
c2 = new Container
{
RelativeSizeAxes = Axes.Both,
Width = 0.4f,
Children = new Drawable[]
{
new Container {
RelativeSizeAxes = Axes.Both,
Shear = new Vector2(shear, 0),
Masking = true,
EdgeEffect = new EdgeEffect {
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.2f),
Offset = new Vector2(2, 0),
Radius = 2,
},
Children = new [] {
IconLayer = new Box
{
RelativeSizeAxes = Axes.Both,
EdgeSmoothness = new Vector2(1.5f, 0),
},
}
},
icon = new TextAwesome
{
Anchor = Anchor.Centre,
TextSize = 25,
},
}
},
c1 = new Container
{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
RelativeSizeAxes = Axes.Both,
Width = 0.6f,
Children = new Drawable[]
{
new Container {
RelativeSizeAxes = Axes.Both,
Shear = new Vector2(shear, 0),
Masking = true,
EdgeEffect = new EdgeEffect {
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.2f),
Offset = new Vector2(2, 0),
Radius = 2,
},
Children = new [] {
TextLayer = new Box
{
Origin = Anchor.TopLeft,
Anchor = Anchor.TopLeft,
RelativeSizeAxes = Axes.Both,
EdgeSmoothness = new Vector2(1.5f, 0),
},
}
},
text = new SpriteText
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
}
}
},
};
}
public FontAwesome Icon
{
set
{
icon.Icon = value;
}
}
public string Text
{
set
{
text.Text = value;
}
}
public override bool Contains(Vector2 screenSpacePos) => IconLayer.Contains(screenSpacePos) || TextLayer.Contains(screenSpacePos);
protected override bool OnHover(InputState state)
{
@ -47,6 +208,8 @@ namespace osu.Game.Graphics.UserInterface
int duration = 0; //(int)(Game.Audio.BeatLength / 2);
if (duration == 0) duration = pulse_length;
IconLayer.FadeColour(HoverColour, transform_time, EasingTypes.OutElastic);
double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
double startTime = Time.Current + offset;
@ -71,6 +234,8 @@ namespace osu.Game.Graphics.UserInterface
ResizeTo(SIZE_RETRACTED, transform_time, EasingTypes.OutElastic);
IconLayer.FadeColour(TextLayer.Colour, transform_time, EasingTypes.OutElastic);
int duration = 0; //(int)(Game.Audio.BeatLength);
if (duration == 0) duration = pulse_length * 2;
@ -90,60 +255,6 @@ namespace osu.Game.Graphics.UserInterface
});
}
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)
{
sampleClick = audio.Sample.Get(@"Menu/menuback");
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Width = 0.4f,
Children = new Drawable[]
{
leftBox = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.PinkDark,
Shear = new Vector2(shear, 0),
},
icon = new TextAwesome
{
Anchor = Anchor.Centre,
TextSize = 25,
Icon = FontAwesome.fa_osu_left_o
},
}
},
new Container
{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
RelativeSizeAxes = Axes.Both,
Width = 0.6f,
Children = new Drawable[]
{
rightBox = new Box
{
Colour = colours.Pink,
Origin = Anchor.TopLeft,
Anchor = Anchor.TopLeft,
RelativeSizeAxes = Axes.Both,
Shear = new Vector2(shear, 0),
EdgeSmoothness = new Vector2(1.5f, 0),
},
new SpriteText
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Text = @"Back",
}
}
}
};
}
protected override bool OnClick(InputState state)
{
var flash = new Box
@ -157,7 +268,7 @@ namespace osu.Game.Graphics.UserInterface
flash.FadeOutFromOne(200);
flash.Expire();
sampleClick.Play();
ActivationSound.Play();
return base.OnClick(state);
}