Avoid mixing precision across time ramp bindables

Bears no functional difference, it's just a bit less of an eyesore.
This commit is contained in:
Bartłomiej Dach
2021-02-24 19:16:10 +01:00
parent 73d6a3687e
commit 421b7877d4
2 changed files with 2 additions and 2 deletions

View File

@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Mods
FinalRate.BindValueChanged(val =>
{
if (val.NewValue >= InitialRate.Value)
InitialRate.Value = val.NewValue + FinalRate.Precision;
InitialRate.Value = val.NewValue + InitialRate.Precision;
});
}
}