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Add xmldoc to some high-level classes to explain their separation
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@ -36,6 +36,10 @@ using osu.Game.Overlays.Volume;
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namespace osu.Game
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namespace osu.Game
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{
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{
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/// <summary>
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/// The full osu! experience. Builds on top of <see cref="OsuGameBase"/> to add menus and binding logic
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/// for initial components that are generally retrieved via DI.
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/// </summary>
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public class OsuGame : OsuGameBase, IKeyBindingHandler<GlobalAction>
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public class OsuGame : OsuGameBase, IKeyBindingHandler<GlobalAction>
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{
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{
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public Toolbar Toolbar;
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public Toolbar Toolbar;
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@ -34,6 +34,11 @@ using osu.Game.Skinning;
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namespace osu.Game
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namespace osu.Game
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{
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{
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/// <summary>
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/// The most basic <see cref="Game"/> that can be used to host osu! components and systems.
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/// Unlike <see cref="OsuGame"/>, this class will not load any kind of UI, allowing it to be used
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/// for provide dependencies to test cases without interfering with them.
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/// </summary>
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public class OsuGameBase : Framework.Game, ICanAcceptFiles
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public class OsuGameBase : Framework.Game, ICanAcceptFiles
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{
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{
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protected OsuConfigManager LocalConfig;
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protected OsuConfigManager LocalConfig;
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