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Rewrite code for clarity
This also uses the AvailableRulesets list rather than private IDs
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4055a6fc0c
commit
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@ -76,15 +76,13 @@ namespace osu.Game.Overlays.Toolbar
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modeButtons.Add(new ToolbarModeButton
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modeButtons.Add(new ToolbarModeButton
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{
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{
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Ruleset = r,
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Ruleset = r,
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Action = delegate
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Action = delegate { ruleset.Value = r; }
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{
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ruleset.Value = r;
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}
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});
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});
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}
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}
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ruleset.ValueChanged += rulesetChanged;
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ruleset.ValueChanged += rulesetChanged;
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ruleset.DisabledChanged += disabledChanged;
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ruleset.DisabledChanged += disabledChanged;
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if (game != null)
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if (game != null)
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ruleset.BindTo(game.Ruleset);
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ruleset.BindTo(game.Ruleset);
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else
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else
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@ -94,19 +92,20 @@ namespace osu.Game.Overlays.Toolbar
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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{
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base.OnKeyDown(state, args);
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base.OnKeyDown(state, args);
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if (!state.Keyboard.ControlPressed || args.Repeat || (int)args.Key < 109 || (int)args.Key > 118) {
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return false;
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}
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RulesetInfo targetRuleset = rulesets.GetRuleset(args.Key == Key.Number0 ? 9 : (int)args.Key - 110);
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if (state.Keyboard.ControlPressed && !args.Repeat && args.Key >= Key.Number1 && args.Key <= Key.Number9)
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if (targetRuleset == null || targetRuleset == ruleset.Value) {
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{
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return false;
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int requested = args.Key - Key.Number1;
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}
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ruleset.Value = targetRuleset;
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RulesetInfo found = rulesets.AvailableRulesets.Skip(requested).FirstOrDefault();
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if (found != null)
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ruleset.Value = found;
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return true;
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return true;
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}
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}
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return false;
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}
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public override bool HandleKeyboardInput => !ruleset.Disabled && base.HandleKeyboardInput;
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public override bool HandleKeyboardInput => !ruleset.Disabled && base.HandleKeyboardInput;
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public override bool HandleMouseInput => !ruleset.Disabled && base.HandleMouseInput;
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public override bool HandleMouseInput => !ruleset.Disabled && base.HandleMouseInput;
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