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Merge branch 'master' into legacy-beatmap-skin-hud-fallback
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@ -3,10 +3,9 @@
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Lists;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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@ -20,7 +19,6 @@ using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Skinning;
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using osu.Game.Storyboards;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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@ -39,13 +37,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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protected override bool HasCustomSteps => true;
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[Test]
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public void TestEmptyDefaultBeatmapSkinFallsBack()
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{
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CreateSkinTest(DefaultLegacySkin.Info, () => new TestWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)).Skin);
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AddAssert("hud from default legacy skin", () => AssertComponentsFromExpectedSource(SkinnableTarget.MainHUDComponents, skinManager.CurrentSkin.Value));
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}
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[Test]
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public void TestEmptyLegacyBeatmapSkinFallsBack()
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{
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@ -67,24 +58,41 @@ namespace osu.Game.Tests.Visual.Gameplay
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protected bool AssertComponentsFromExpectedSource(SkinnableTarget target, ISkin expectedSource)
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{
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var actualComponentsContainer = Player.ChildrenOfType<SkinnableTargetContainer>().First(s => s.Target == target)
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.ChildrenOfType<SkinnableTargetComponentsContainer>().SingleOrDefault();
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if (actualComponentsContainer == null)
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return false;
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var actualInfo = actualComponentsContainer.CreateSkinnableInfo();
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var expectedComponentsContainer = (SkinnableTargetComponentsContainer)expectedSource.GetDrawableComponent(new SkinnableTargetComponent(target));
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if (expectedComponentsContainer == null)
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return false;
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Add(expectedComponentsContainer);
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expectedComponentsContainer?.UpdateSubTree();
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var expectedInfo = expectedComponentsContainer?.CreateSkinnableInfo();
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Remove(expectedComponentsContainer);
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var expectedComponentsAdjustmentContainer = new Container
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{
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Position = actualComponentsContainer.Parent.ToSpaceOfOtherDrawable(actualComponentsContainer.DrawPosition, Content),
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Size = actualComponentsContainer.DrawSize,
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Child = expectedComponentsContainer,
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};
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var actualInfo = Player.ChildrenOfType<SkinnableTargetContainer>().First(s => s.Target == target)
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.ChildrenOfType<SkinnableTargetComponentsContainer>().Single().CreateSkinnableInfo();
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Add(expectedComponentsAdjustmentContainer);
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expectedComponentsAdjustmentContainer.UpdateSubTree();
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var expectedInfo = expectedComponentsContainer.CreateSkinnableInfo();
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Remove(expectedComponentsAdjustmentContainer);
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return almostEqual(actualInfo, expectedInfo, 2f);
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return almostEqual(actualInfo, expectedInfo);
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static bool almostEqual(SkinnableInfo info, SkinnableInfo other, float positionTolerance) =>
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static bool almostEqual(SkinnableInfo info, SkinnableInfo other) =>
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other != null
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&& info.Type == other.Type
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&& info.Anchor == other.Anchor
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&& info.Origin == other.Origin
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&& Precision.AlmostEquals(info.Position, other.Position, positionTolerance)
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&& info.Children.SequenceEqual(other.Children, new FuncEqualityComparer<SkinnableInfo>((s1, s2) => almostEqual(s1, s2, positionTolerance)));
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&& Precision.AlmostEquals(info.Position, other.Position)
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&& Precision.AlmostEquals(info.Scale, other.Scale)
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&& Precision.AlmostEquals(info.Rotation, other.Rotation)
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&& info.Children.SequenceEqual(other.Children, new FuncEqualityComparer<SkinnableInfo>(almostEqual));
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}
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
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@ -115,18 +123,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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: base(source)
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{
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}
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public override Drawable GetDrawableComponent(ISkinComponent component)
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{
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var drawable = base.GetDrawableComponent(component);
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if (drawable != null)
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return drawable;
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// this isn't really supposed to make a difference from returning null,
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// but it appears it does, returning null will skip over falling back to beatmap skin,
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// while calling Source.GetDrawableComponent() doesn't.
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return Source.GetDrawableComponent(component);
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}
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}
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}
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}
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