Fix legacy Taiko replays having reversed inputs

This commit is contained in:
tgi74000
2018-02-21 15:05:51 +01:00
parent 7e8b677e17
commit 426343f136
2 changed files with 15 additions and 15 deletions

View File

@ -19,13 +19,13 @@ namespace osu.Game.Rulesets.Taiko.Replays
var actions = new List<TaikoAction>();
if (CurrentFrame?.MouseRight1 == true)
actions.Add(TaikoAction.LeftCentre);
if (CurrentFrame?.MouseRight2 == true)
actions.Add(TaikoAction.RightCentre);
if (CurrentFrame?.MouseLeft1 == true)
actions.Add(TaikoAction.LeftRim);
if (CurrentFrame?.MouseLeft2 == true)
if (CurrentFrame?.MouseRight2 == true)
actions.Add(TaikoAction.RightRim);
if (CurrentFrame?.MouseLeft1 == true)
actions.Add(TaikoAction.LeftCentre);
if (CurrentFrame?.MouseLeft2 == true)
actions.Add(TaikoAction.RightCentre);
return new List<InputState> { new ReplayState<TaikoAction> { PressedActions = actions } };
}