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Fix nested menus layering close samples if multiple menu levels are closed
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35
osu.Game/Graphics/UserInterface/OsuContextMenuSamples.cs
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35
osu.Game/Graphics/UserInterface/OsuContextMenuSamples.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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namespace osu.Game.Graphics.UserInterface
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{
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public class OsuContextMenuSamples : Component
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{
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private Sample sampleClick;
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private Sample sampleOpen;
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private Sample sampleClose;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, AudioManager audio)
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{
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sampleClick = audio.Samples.Get($@"UI/{HoverSampleSet.Default.GetDescription()}-select");
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sampleOpen = audio.Samples.Get(@"UI/dropdown-open");
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sampleClose = audio.Samples.Get(@"UI/dropdown-close");
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}
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public void PlayClickSample() => Scheduler.AddOnce(playClickSample);
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private void playClickSample() => sampleClick.Play();
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public void PlayOpenSample() => Scheduler.AddOnce(playOpenSample);
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private void playOpenSample() => sampleOpen.Play();
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public void PlayCloseSample() => Scheduler.AddOnce(playCloseSample);
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private void playCloseSample() => sampleClose.Play();
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}
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}
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