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Separate head/tail notes from hold note class
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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/// <summary>
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/// The tail of a <see cref="DrawableHoldNote"/>.
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/// </summary>
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public class DrawableHoldNoteTail : DrawableNote
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{
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/// <summary>
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/// Lenience of release hit windows. This is to make cases where the hold note release
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/// is timed alongside presses of other hit objects less awkward.
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/// Todo: This shouldn't exist for non-LegacyBeatmapDecoder beatmaps
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/// </summary>
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private const double release_window_lenience = 1.5;
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private readonly DrawableHoldNote holdNote;
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public DrawableHoldNoteTail(DrawableHoldNote holdNote)
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: base(holdNote.HitObject.Tail)
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{
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this.holdNote = holdNote;
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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Debug.Assert(HitObject.HitWindows != null);
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// Factor in the release lenience
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timeOffset /= release_window_lenience;
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if (!userTriggered)
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{
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if (!HitObject.HitWindows.CanBeHit(timeOffset))
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ApplyResult(r => r.Type = HitResult.Miss);
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return;
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}
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var result = HitObject.HitWindows.ResultFor(timeOffset);
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if (result == HitResult.None)
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return;
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ApplyResult(r =>
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{
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if (holdNote.HasBroken && (result == HitResult.Perfect || result == HitResult.Perfect))
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result = HitResult.Good;
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r.Type = result;
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});
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}
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public override bool OnPressed(ManiaAction action) => false; // Tail doesn't handle key down
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public override bool OnReleased(ManiaAction action)
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{
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// Make sure that the user started holding the key during the hold note
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if (!holdNote.HoldStartTime.HasValue)
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return false;
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if (action != Action.Value)
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return false;
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UpdateResult(true);
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// Handled by the hold note, which will set holding = false
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return false;
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}
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}
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}
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