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Merge remote-tracking branch 'upstream/master' into separate-path-connection
This commit is contained in:
commit
42a01a10dd
@ -5,7 +5,6 @@ using System;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
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||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Humanizer;
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using Humanizer;
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||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
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||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
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||||||
@ -18,8 +17,6 @@ using osu.Game.Graphics.UserInterface;
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|||||||
using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
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||||||
using osu.Game.Screens.Edit.Compose;
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|
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using osuTK;
|
|
||||||
using osuTK.Input;
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using osuTK.Input;
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|
|
||||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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@ -36,11 +33,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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|||||||
|
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private InputManager inputManager;
|
private InputManager inputManager;
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||||||
|
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[Resolved(CanBeNull = true)]
|
|
||||||
private IPlacementHandler placementHandler { get; set; }
|
|
||||||
|
|
||||||
private IBindableList<PathControlPoint> controlPoints;
|
private IBindableList<PathControlPoint> controlPoints;
|
||||||
|
|
||||||
|
public Action<List<PathControlPoint>> RemoveControlPointsRequested;
|
||||||
|
|
||||||
public PathControlPointVisualiser(Slider slider, bool allowSelection)
|
public PathControlPointVisualiser(Slider slider, bool allowSelection)
|
||||||
{
|
{
|
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this.slider = slider;
|
this.slider = slider;
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@ -133,29 +129,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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if (toRemove.Count == 0)
|
if (toRemove.Count == 0)
|
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return false;
|
return false;
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||||||
|
|
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foreach (var c in toRemove)
|
RemoveControlPointsRequested?.Invoke(toRemove);
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{
|
|
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// The first control point in the slider must have a type, so take it from the previous "first" one
|
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// Todo: Should be handled within SliderPath itself
|
|
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if (c == slider.Path.ControlPoints[0] && slider.Path.ControlPoints.Count > 1 && slider.Path.ControlPoints[1].Type.Value == null)
|
|
||||||
slider.Path.ControlPoints[1].Type.Value = slider.Path.ControlPoints[0].Type.Value;
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|
||||||
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|
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slider.Path.ControlPoints.Remove(c);
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|
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}
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|
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||||||
// If there are 0 or 1 remaining control points, the slider is in a degenerate (single point) form and should be deleted
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|
||||||
if (slider.Path.ControlPoints.Count <= 1)
|
|
||||||
{
|
|
||||||
placementHandler?.Delete(slider);
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|
||||||
return true;
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|
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}
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|
||||||
|
|
||||||
// The path will have a non-zero offset if the head is removed, but sliders don't support this behaviour since the head is positioned at the slider's position
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|
||||||
// So the slider needs to be offset by this amount instead, and all control points offset backwards such that the path is re-positioned at (0, 0)
|
|
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Vector2 first = slider.Path.ControlPoints[0].Position.Value;
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|
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foreach (var c in slider.Path.ControlPoints)
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|
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c.Position.Value -= first;
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|
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slider.Position += first;
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|
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|
|
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// Since pieces are re-used, they will not point to the deleted control points while remaining selected
|
// Since pieces are re-used, they will not point to the deleted control points while remaining selected
|
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foreach (var piece in Pieces)
|
foreach (var piece in Pieces)
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||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
@ -14,6 +15,7 @@ using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
|
using osu.Game.Screens.Edit.Compose;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Input;
|
using osuTK.Input;
|
||||||
|
|
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@ -29,6 +31,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
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|||||||
[Resolved(CanBeNull = true)]
|
[Resolved(CanBeNull = true)]
|
||||||
private HitObjectComposer composer { get; set; }
|
private HitObjectComposer composer { get; set; }
|
||||||
|
|
||||||
|
[Resolved(CanBeNull = true)]
|
||||||
|
private IPlacementHandler placementHandler { get; set; }
|
||||||
|
|
||||||
public SliderSelectionBlueprint(DrawableSlider slider)
|
public SliderSelectionBlueprint(DrawableSlider slider)
|
||||||
: base(slider)
|
: base(slider)
|
||||||
{
|
{
|
||||||
@ -40,6 +45,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
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HeadBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.Start),
|
HeadBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.Start),
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TailBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.End),
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TailBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.End),
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ControlPointVisualiser = new PathControlPointVisualiser(sliderObject, true)
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ControlPointVisualiser = new PathControlPointVisualiser(sliderObject, true)
|
||||||
|
{
|
||||||
|
RemoveControlPointsRequested = removeControlPoints
|
||||||
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
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|
||||||
@ -97,6 +105,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|||||||
return true;
|
return true;
|
||||||
}
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}
|
||||||
|
|
||||||
|
private BindableList<PathControlPoint> controlPoints => HitObject.Path.ControlPoints;
|
||||||
|
|
||||||
private int addControlPoint(Vector2 position)
|
private int addControlPoint(Vector2 position)
|
||||||
{
|
{
|
||||||
position -= HitObject.Position;
|
position -= HitObject.Position;
|
||||||
@ -104,9 +114,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
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int insertionIndex = 0;
|
int insertionIndex = 0;
|
||||||
float minDistance = float.MaxValue;
|
float minDistance = float.MaxValue;
|
||||||
|
|
||||||
for (int i = 0; i < HitObject.Path.ControlPoints.Count - 1; i++)
|
for (int i = 0; i < controlPoints.Count - 1; i++)
|
||||||
{
|
{
|
||||||
float dist = new Line(HitObject.Path.ControlPoints[i].Position.Value, HitObject.Path.ControlPoints[i + 1].Position.Value).DistanceToPoint(position);
|
float dist = new Line(controlPoints[i].Position.Value, controlPoints[i + 1].Position.Value).DistanceToPoint(position);
|
||||||
|
|
||||||
if (dist < minDistance)
|
if (dist < minDistance)
|
||||||
{
|
{
|
||||||
@ -116,11 +126,42 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|||||||
}
|
}
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||||||
|
|
||||||
// Move the control points from the insertion index onwards to make room for the insertion
|
// Move the control points from the insertion index onwards to make room for the insertion
|
||||||
HitObject.Path.ControlPoints.Insert(insertionIndex, new PathControlPoint { Position = { Value = position } });
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controlPoints.Insert(insertionIndex, new PathControlPoint { Position = { Value = position } });
|
||||||
|
|
||||||
return insertionIndex;
|
return insertionIndex;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void removeControlPoints(List<PathControlPoint> toRemove)
|
||||||
|
{
|
||||||
|
// Ensure that there are any points to be deleted
|
||||||
|
if (toRemove.Count == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
foreach (var c in toRemove)
|
||||||
|
{
|
||||||
|
// The first control point in the slider must have a type, so take it from the previous "first" one
|
||||||
|
// Todo: Should be handled within SliderPath itself
|
||||||
|
if (c == controlPoints[0] && controlPoints.Count > 1 && controlPoints[1].Type.Value == null)
|
||||||
|
controlPoints[1].Type.Value = controlPoints[0].Type.Value;
|
||||||
|
|
||||||
|
controlPoints.Remove(c);
|
||||||
|
}
|
||||||
|
|
||||||
|
// If there are 0 or 1 remaining control points, the slider is in a degenerate (single point) form and should be deleted
|
||||||
|
if (controlPoints.Count <= 1)
|
||||||
|
{
|
||||||
|
placementHandler?.Delete(HitObject);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// The path will have a non-zero offset if the head is removed, but sliders don't support this behaviour since the head is positioned at the slider's position
|
||||||
|
// So the slider needs to be offset by this amount instead, and all control points offset backwards such that the path is re-positioned at (0, 0)
|
||||||
|
Vector2 first = controlPoints[0].Position.Value;
|
||||||
|
foreach (var c in controlPoints)
|
||||||
|
c.Position.Value -= first;
|
||||||
|
HitObject.Position += first;
|
||||||
|
}
|
||||||
|
|
||||||
private void updatePath()
|
private void updatePath()
|
||||||
{
|
{
|
||||||
HitObject.Path.ExpectedDistance.Value = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
|
HitObject.Path.ExpectedDistance.Value = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
|
||||||
|
@ -68,9 +68,7 @@ namespace osu.Game.Tests.Visual.Online
|
|||||||
};
|
};
|
||||||
|
|
||||||
AddStep("Set country", () => countryBindable.Value = country);
|
AddStep("Set country", () => countryBindable.Value = country);
|
||||||
AddAssert("Check scope is Performance", () => scope.Value == RankingsScope.Performance);
|
|
||||||
AddStep("Set scope to Score", () => scope.Value = RankingsScope.Score);
|
AddStep("Set scope to Score", () => scope.Value = RankingsScope.Score);
|
||||||
AddAssert("Check country is Null", () => countryBindable.Value == null);
|
|
||||||
AddStep("Set country with no flag", () => countryBindable.Value = unknownCountry);
|
AddStep("Set country with no flag", () => countryBindable.Value = unknownCountry);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -43,11 +43,6 @@ namespace osu.Game.Tests.Visual.Online
|
|||||||
FullName = "United States"
|
FullName = "United States"
|
||||||
};
|
};
|
||||||
|
|
||||||
AddStep("Set country", () => countryBindable.Value = countryA);
|
|
||||||
AddAssert("Check scope is Performance", () => scope.Value == RankingsScope.Performance);
|
|
||||||
AddStep("Set scope to Score", () => scope.Value = RankingsScope.Score);
|
|
||||||
AddAssert("Check country is Null", () => countryBindable.Value == null);
|
|
||||||
|
|
||||||
AddStep("Set country 1", () => countryBindable.Value = countryA);
|
AddStep("Set country 1", () => countryBindable.Value = countryA);
|
||||||
AddStep("Set country 2", () => countryBindable.Value = countryB);
|
AddStep("Set country 2", () => countryBindable.Value = countryB);
|
||||||
AddStep("Set null country", () => countryBindable.Value = null);
|
AddStep("Set null country", () => countryBindable.Value = null);
|
||||||
|
86
osu.Game.Tests/Visual/Online/TestSceneRankingsOverlay.cs
Normal file
86
osu.Game.Tests/Visual/Online/TestSceneRankingsOverlay.cs
Normal file
@ -0,0 +1,86 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Game.Overlays.Rankings.Tables;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Game.Overlays;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Game.Users;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Game.Overlays.Rankings;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual.Online
|
||||||
|
{
|
||||||
|
public class TestSceneRankingsOverlay : OsuTestScene
|
||||||
|
{
|
||||||
|
protected override bool UseOnlineAPI => true;
|
||||||
|
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
|
{
|
||||||
|
typeof(PerformanceTable),
|
||||||
|
typeof(ScoresTable),
|
||||||
|
typeof(CountriesTable),
|
||||||
|
typeof(TableRowBackground),
|
||||||
|
typeof(UserBasedTable),
|
||||||
|
typeof(RankingsTable<>),
|
||||||
|
typeof(RankingsOverlay)
|
||||||
|
};
|
||||||
|
|
||||||
|
[Cached]
|
||||||
|
private RankingsOverlay rankingsOverlay;
|
||||||
|
|
||||||
|
private readonly Bindable<Country> countryBindable = new Bindable<Country>();
|
||||||
|
private readonly Bindable<RankingsScope> scope = new Bindable<RankingsScope>();
|
||||||
|
|
||||||
|
public TestSceneRankingsOverlay()
|
||||||
|
{
|
||||||
|
Add(rankingsOverlay = new TestRankingsOverlay
|
||||||
|
{
|
||||||
|
Country = { BindTarget = countryBindable },
|
||||||
|
Scope = { BindTarget = scope },
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestShow()
|
||||||
|
{
|
||||||
|
AddStep("Show", rankingsOverlay.Show);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestFlagScopeDependency()
|
||||||
|
{
|
||||||
|
AddStep("Set scope to Score", () => scope.Value = RankingsScope.Score);
|
||||||
|
AddAssert("Check country is Null", () => countryBindable.Value == null);
|
||||||
|
AddStep("Set country", () => countryBindable.Value = us_country);
|
||||||
|
AddAssert("Check scope is Performance", () => scope.Value == RankingsScope.Performance);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestShowCountry()
|
||||||
|
{
|
||||||
|
AddStep("Show US", () => rankingsOverlay.ShowCountry(us_country));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestHide()
|
||||||
|
{
|
||||||
|
AddStep("Hide", rankingsOverlay.Hide);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static readonly Country us_country = new Country
|
||||||
|
{
|
||||||
|
FlagName = "US",
|
||||||
|
FullName = "United States"
|
||||||
|
};
|
||||||
|
|
||||||
|
private class TestRankingsOverlay : RankingsOverlay
|
||||||
|
{
|
||||||
|
public new Bindable<Country> Country => base.Country;
|
||||||
|
|
||||||
|
public new Bindable<RankingsScope> Scope => base.Scope;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
107
osu.Game.Tests/Visual/UserInterface/TestSceneModSettings.cs
Normal file
107
osu.Game.Tests/Visual/UserInterface/TestSceneModSettings.cs
Normal file
@ -0,0 +1,107 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Configuration;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using osu.Game.Overlays.Mods;
|
||||||
|
using osu.Game.Rulesets.Mods;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual.UserInterface
|
||||||
|
{
|
||||||
|
public class TestSceneModSettings : OsuTestScene
|
||||||
|
{
|
||||||
|
private TestModSelectOverlay modSelect;
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
Add(modSelect = new TestModSelectOverlay
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Origin = Anchor.BottomCentre,
|
||||||
|
Anchor = Anchor.BottomCentre,
|
||||||
|
});
|
||||||
|
|
||||||
|
var testMod = new TestModCustomisable1();
|
||||||
|
|
||||||
|
AddStep("open", modSelect.Show);
|
||||||
|
AddAssert("button disabled", () => !modSelect.CustomiseButton.Enabled.Value);
|
||||||
|
AddUntilStep("wait for button load", () => modSelect.ButtonsLoaded);
|
||||||
|
AddStep("select mod", () => modSelect.SelectMod(testMod));
|
||||||
|
AddAssert("button enabled", () => modSelect.CustomiseButton.Enabled.Value);
|
||||||
|
AddStep("open Customisation", () => modSelect.CustomiseButton.Click());
|
||||||
|
AddStep("deselect mod", () => modSelect.SelectMod(testMod));
|
||||||
|
AddAssert("controls hidden", () => modSelect.ModSettingsContainer.Alpha == 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestModSelectOverlay : ModSelectOverlay
|
||||||
|
{
|
||||||
|
public new Container ModSettingsContainer => base.ModSettingsContainer;
|
||||||
|
public new TriangleButton CustomiseButton => base.CustomiseButton;
|
||||||
|
|
||||||
|
public bool ButtonsLoaded => ModSectionsContainer.Children.All(c => c.ModIconsLoaded);
|
||||||
|
|
||||||
|
public void SelectMod(Mod mod) =>
|
||||||
|
ModSectionsContainer.Children.Single(s => s.ModType == mod.Type)
|
||||||
|
.ButtonsContainer.OfType<ModButton>().Single(b => b.Mods.Any(m => m.GetType() == mod.GetType())).SelectNext(1);
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
foreach (var section in ModSectionsContainer)
|
||||||
|
{
|
||||||
|
if (section.ModType == ModType.Conversion)
|
||||||
|
{
|
||||||
|
section.Mods = new Mod[]
|
||||||
|
{
|
||||||
|
new TestModCustomisable1(),
|
||||||
|
new TestModCustomisable2()
|
||||||
|
};
|
||||||
|
}
|
||||||
|
else
|
||||||
|
section.Mods = Array.Empty<Mod>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestModCustomisable1 : TestModCustomisable
|
||||||
|
{
|
||||||
|
public override string Name => "Customisable Mod 1";
|
||||||
|
|
||||||
|
public override string Acronym => "CM1";
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestModCustomisable2 : TestModCustomisable
|
||||||
|
{
|
||||||
|
public override string Name => "Customisable Mod 2";
|
||||||
|
|
||||||
|
public override string Acronym => "CM2";
|
||||||
|
}
|
||||||
|
|
||||||
|
private abstract class TestModCustomisable : Mod, IApplicableMod
|
||||||
|
{
|
||||||
|
public override double ScoreMultiplier => 1.0;
|
||||||
|
|
||||||
|
public override ModType Type => ModType.Conversion;
|
||||||
|
|
||||||
|
[SettingSource("Sample float", "Change something for a mod")]
|
||||||
|
public BindableFloat SliderBindable { get; } = new BindableFloat
|
||||||
|
{
|
||||||
|
MinValue = 0,
|
||||||
|
MaxValue = 10,
|
||||||
|
Default = 5,
|
||||||
|
Value = 7
|
||||||
|
};
|
||||||
|
|
||||||
|
[SettingSource("Sample bool", "Clicking this changes a setting")]
|
||||||
|
public BindableBool TickBindable { get; } = new BindableBool();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -8,13 +8,14 @@ namespace osu.Game.Online.API.Requests
|
|||||||
{
|
{
|
||||||
public class GetUserRankingsRequest : GetRankingsRequest<GetUsersResponse>
|
public class GetUserRankingsRequest : GetRankingsRequest<GetUsersResponse>
|
||||||
{
|
{
|
||||||
|
public readonly UserRankingsType Type;
|
||||||
|
|
||||||
private readonly string country;
|
private readonly string country;
|
||||||
private readonly UserRankingsType type;
|
|
||||||
|
|
||||||
public GetUserRankingsRequest(RulesetInfo ruleset, UserRankingsType type = UserRankingsType.Performance, int page = 1, string country = null)
|
public GetUserRankingsRequest(RulesetInfo ruleset, UserRankingsType type = UserRankingsType.Performance, int page = 1, string country = null)
|
||||||
: base(ruleset, page)
|
: base(ruleset, page)
|
||||||
{
|
{
|
||||||
this.type = type;
|
Type = type;
|
||||||
this.country = country;
|
this.country = country;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -28,7 +29,7 @@ namespace osu.Game.Online.API.Requests
|
|||||||
return req;
|
return req;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override string TargetPostfix() => type.ToString().ToLowerInvariant();
|
protected override string TargetPostfix() => Type.ToString().ToLowerInvariant();
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum UserRankingsType
|
public enum UserRankingsType
|
||||||
|
56
osu.Game/Overlays/Mods/ModControlSection.cs
Normal file
56
osu.Game/Overlays/Mods/ModControlSection.cs
Normal file
@ -0,0 +1,56 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Configuration;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osu.Game.Rulesets.Mods;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Overlays.Mods
|
||||||
|
{
|
||||||
|
public class ModControlSection : Container
|
||||||
|
{
|
||||||
|
protected FillFlowContainer FlowContent;
|
||||||
|
protected override Container<Drawable> Content => FlowContent;
|
||||||
|
|
||||||
|
public readonly Mod Mod;
|
||||||
|
|
||||||
|
public ModControlSection(Mod mod)
|
||||||
|
{
|
||||||
|
Mod = mod;
|
||||||
|
|
||||||
|
RelativeSizeAxes = Axes.X;
|
||||||
|
AutoSizeAxes = Axes.Y;
|
||||||
|
|
||||||
|
FlowContent = new FillFlowContainer
|
||||||
|
{
|
||||||
|
Margin = new MarginPadding { Top = 30 },
|
||||||
|
Spacing = new Vector2(0, 5),
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
};
|
||||||
|
|
||||||
|
AddRange(Mod.CreateSettingsControls());
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
AddRangeInternal(new Drawable[]
|
||||||
|
{
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Text = Mod.Name,
|
||||||
|
Font = OsuFont.GetFont(weight: FontWeight.Bold),
|
||||||
|
Colour = colours.Yellow,
|
||||||
|
},
|
||||||
|
FlowContent
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -57,6 +57,15 @@ namespace osu.Game.Overlays.Mods
|
|||||||
}).ToArray();
|
}).ToArray();
|
||||||
|
|
||||||
modsLoadCts?.Cancel();
|
modsLoadCts?.Cancel();
|
||||||
|
|
||||||
|
if (modContainers.Length == 0)
|
||||||
|
{
|
||||||
|
ModIconsLoaded = true;
|
||||||
|
headerLabel.Hide();
|
||||||
|
Hide();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
ModIconsLoaded = false;
|
ModIconsLoaded = false;
|
||||||
|
|
||||||
LoadComponentsAsync(modContainers, c =>
|
LoadComponentsAsync(modContainers, c =>
|
||||||
@ -67,17 +76,8 @@ namespace osu.Game.Overlays.Mods
|
|||||||
|
|
||||||
buttons = modContainers.OfType<ModButton>().ToArray();
|
buttons = modContainers.OfType<ModButton>().ToArray();
|
||||||
|
|
||||||
if (value.Any())
|
headerLabel.FadeIn(200);
|
||||||
{
|
this.FadeIn(200);
|
||||||
headerLabel.FadeIn(200);
|
|
||||||
this.FadeIn(200);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
// transition here looks weird as mods instantly disappear.
|
|
||||||
headerLabel.Hide();
|
|
||||||
Hide();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -13,6 +13,7 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Backgrounds;
|
using osu.Game.Graphics.Backgrounds;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
@ -31,6 +32,7 @@ namespace osu.Game.Overlays.Mods
|
|||||||
public class ModSelectOverlay : WaveOverlayContainer
|
public class ModSelectOverlay : WaveOverlayContainer
|
||||||
{
|
{
|
||||||
protected readonly TriangleButton DeselectAllButton;
|
protected readonly TriangleButton DeselectAllButton;
|
||||||
|
protected readonly TriangleButton CustomiseButton;
|
||||||
protected readonly TriangleButton CloseButton;
|
protected readonly TriangleButton CloseButton;
|
||||||
|
|
||||||
protected readonly OsuSpriteText MultiplierLabel;
|
protected readonly OsuSpriteText MultiplierLabel;
|
||||||
@ -42,6 +44,10 @@ namespace osu.Game.Overlays.Mods
|
|||||||
|
|
||||||
protected readonly FillFlowContainer<ModSection> ModSectionsContainer;
|
protected readonly FillFlowContainer<ModSection> ModSectionsContainer;
|
||||||
|
|
||||||
|
protected readonly FillFlowContainer<ModControlSection> ModSettingsContent;
|
||||||
|
|
||||||
|
protected readonly Container ModSettingsContainer;
|
||||||
|
|
||||||
protected readonly Bindable<IReadOnlyList<Mod>> SelectedMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
|
protected readonly Bindable<IReadOnlyList<Mod>> SelectedMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
|
||||||
|
|
||||||
protected readonly IBindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
|
protected readonly IBindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
|
||||||
@ -226,6 +232,17 @@ namespace osu.Game.Overlays.Mods
|
|||||||
Right = 20
|
Right = 20
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
CustomiseButton = new TriangleButton
|
||||||
|
{
|
||||||
|
Width = 180,
|
||||||
|
Text = "Customisation",
|
||||||
|
Action = () => ModSettingsContainer.Alpha = ModSettingsContainer.Alpha == 1 ? 0 : 1,
|
||||||
|
Enabled = { Value = false },
|
||||||
|
Margin = new MarginPadding
|
||||||
|
{
|
||||||
|
Right = 20
|
||||||
|
}
|
||||||
|
},
|
||||||
CloseButton = new TriangleButton
|
CloseButton = new TriangleButton
|
||||||
{
|
{
|
||||||
Width = 180,
|
Width = 180,
|
||||||
@ -271,6 +288,36 @@ namespace osu.Game.Overlays.Mods
|
|||||||
},
|
},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
ModSettingsContainer = new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Anchor = Anchor.BottomRight,
|
||||||
|
Origin = Anchor.BottomRight,
|
||||||
|
Width = 0.25f,
|
||||||
|
Alpha = 0,
|
||||||
|
X = -100,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = new Color4(0, 0, 0, 192)
|
||||||
|
},
|
||||||
|
new OsuScrollContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Child = ModSettingsContent = new FillFlowContainer<ModControlSection>
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Spacing = new Vector2(0f, 10f),
|
||||||
|
Padding = new MarginPadding(20),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -381,12 +428,14 @@ namespace osu.Game.Overlays.Mods
|
|||||||
refreshSelectedMods();
|
refreshSelectedMods();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void selectedModsChanged(ValueChangedEvent<IReadOnlyList<Mod>> e)
|
private void selectedModsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
|
||||||
{
|
{
|
||||||
foreach (var section in ModSectionsContainer.Children)
|
foreach (var section in ModSectionsContainer.Children)
|
||||||
section.SelectTypes(e.NewValue.Select(m => m.GetType()).ToList());
|
section.SelectTypes(mods.NewValue.Select(m => m.GetType()).ToList());
|
||||||
|
|
||||||
updateMods();
|
updateMods();
|
||||||
|
|
||||||
|
updateModSettings(mods);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateMods()
|
private void updateMods()
|
||||||
@ -411,6 +460,25 @@ namespace osu.Game.Overlays.Mods
|
|||||||
UnrankedLabel.FadeTo(ranked ? 0 : 1, 200);
|
UnrankedLabel.FadeTo(ranked ? 0 : 1, 200);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void updateModSettings(ValueChangedEvent<IReadOnlyList<Mod>> selectedMods)
|
||||||
|
{
|
||||||
|
foreach (var added in selectedMods.NewValue.Except(selectedMods.OldValue))
|
||||||
|
{
|
||||||
|
var controls = added.CreateSettingsControls().ToList();
|
||||||
|
if (controls.Count > 0)
|
||||||
|
ModSettingsContent.Add(new ModControlSection(added) { Children = controls });
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var removed in selectedMods.OldValue.Except(selectedMods.NewValue))
|
||||||
|
ModSettingsContent.RemoveAll(section => section.Mod == removed);
|
||||||
|
|
||||||
|
bool hasSettings = ModSettingsContent.Children.Count > 0;
|
||||||
|
CustomiseButton.Enabled.Value = hasSettings;
|
||||||
|
|
||||||
|
if (!hasSettings)
|
||||||
|
ModSettingsContainer.Hide();
|
||||||
|
}
|
||||||
|
|
||||||
private void modButtonPressed(Mod selectedMod)
|
private void modButtonPressed(Mod selectedMod)
|
||||||
{
|
{
|
||||||
if (selectedMod != null)
|
if (selectedMod != null)
|
||||||
|
@ -74,13 +74,7 @@ namespace osu.Game.Overlays.Rankings
|
|||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void onScopeChanged(ValueChangedEvent<RankingsScope> scope)
|
private void onScopeChanged(ValueChangedEvent<RankingsScope> scope) => scopeText.Text = scope.NewValue.ToString();
|
||||||
{
|
|
||||||
scopeText.Text = scope.NewValue.ToString();
|
|
||||||
|
|
||||||
if (scope.NewValue != RankingsScope.Performance)
|
|
||||||
Country.Value = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void onCountryChanged(ValueChangedEvent<Country> country)
|
private void onCountryChanged(ValueChangedEvent<Country> country)
|
||||||
{
|
{
|
||||||
@ -90,8 +84,6 @@ namespace osu.Game.Overlays.Rankings
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Scope.Value = RankingsScope.Performance;
|
|
||||||
|
|
||||||
flag.Country = country.NewValue;
|
flag.Country = country.NewValue;
|
||||||
flag.Show();
|
flag.Show();
|
||||||
}
|
}
|
||||||
|
214
osu.Game/Overlays/RankingsOverlay.cs
Normal file
214
osu.Game/Overlays/RankingsOverlay.cs
Normal file
@ -0,0 +1,214 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Overlays.Rankings;
|
||||||
|
using osu.Game.Users;
|
||||||
|
using osu.Game.Rulesets;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using osu.Game.Online.API;
|
||||||
|
using System.Threading;
|
||||||
|
using osu.Game.Online.API.Requests;
|
||||||
|
using osu.Game.Overlays.Rankings.Tables;
|
||||||
|
|
||||||
|
namespace osu.Game.Overlays
|
||||||
|
{
|
||||||
|
public class RankingsOverlay : FullscreenOverlay
|
||||||
|
{
|
||||||
|
protected readonly Bindable<Country> Country = new Bindable<Country>();
|
||||||
|
protected readonly Bindable<RankingsScope> Scope = new Bindable<RankingsScope>();
|
||||||
|
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
|
||||||
|
|
||||||
|
private readonly BasicScrollContainer scrollFlow;
|
||||||
|
private readonly Box background;
|
||||||
|
private readonly Container tableContainer;
|
||||||
|
private readonly DimmedLoadingLayer loading;
|
||||||
|
|
||||||
|
private APIRequest lastRequest;
|
||||||
|
private CancellationTokenSource cancellationToken;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private IAPIProvider api { get; set; }
|
||||||
|
|
||||||
|
public RankingsOverlay()
|
||||||
|
{
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
background = new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
},
|
||||||
|
scrollFlow = new BasicScrollContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
ScrollbarVisible = false,
|
||||||
|
Child = new FillFlowContainer
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new RankingsHeader
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Country = { BindTarget = Country },
|
||||||
|
Scope = { BindTarget = Scope },
|
||||||
|
Ruleset = { BindTarget = ruleset }
|
||||||
|
},
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
tableContainer = new Container
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Margin = new MarginPadding { Vertical = 10 }
|
||||||
|
},
|
||||||
|
loading = new DimmedLoadingLayer(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colour)
|
||||||
|
{
|
||||||
|
Waves.FirstWaveColour = colour.Green;
|
||||||
|
Waves.SecondWaveColour = colour.GreenLight;
|
||||||
|
Waves.ThirdWaveColour = colour.GreenDark;
|
||||||
|
Waves.FourthWaveColour = colour.GreenDarker;
|
||||||
|
|
||||||
|
background.Colour = OsuColour.Gray(0.1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
Country.BindValueChanged(_ =>
|
||||||
|
{
|
||||||
|
// if a country is requested, force performance scope.
|
||||||
|
if (Country.Value != null)
|
||||||
|
Scope.Value = RankingsScope.Performance;
|
||||||
|
|
||||||
|
Scheduler.AddOnce(loadNewContent);
|
||||||
|
}, true);
|
||||||
|
|
||||||
|
Scope.BindValueChanged(_ =>
|
||||||
|
{
|
||||||
|
// country filtering is only valid for performance scope.
|
||||||
|
if (Scope.Value != RankingsScope.Performance)
|
||||||
|
Country.Value = null;
|
||||||
|
|
||||||
|
Scheduler.AddOnce(loadNewContent);
|
||||||
|
}, true);
|
||||||
|
|
||||||
|
ruleset.BindValueChanged(_ => Scheduler.AddOnce(loadNewContent), true);
|
||||||
|
|
||||||
|
base.LoadComplete();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShowCountry(Country requested)
|
||||||
|
{
|
||||||
|
if (requested == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Show();
|
||||||
|
|
||||||
|
Country.Value = requested;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void loadNewContent()
|
||||||
|
{
|
||||||
|
loading.Show();
|
||||||
|
|
||||||
|
cancellationToken?.Cancel();
|
||||||
|
lastRequest?.Cancel();
|
||||||
|
|
||||||
|
var request = createScopedRequest();
|
||||||
|
lastRequest = request;
|
||||||
|
|
||||||
|
if (request == null)
|
||||||
|
{
|
||||||
|
loadTable(null);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
request.Success += () => loadTable(createTableFromResponse(request));
|
||||||
|
request.Failure += _ => loadTable(null);
|
||||||
|
|
||||||
|
api.Queue(request);
|
||||||
|
}
|
||||||
|
|
||||||
|
private APIRequest createScopedRequest()
|
||||||
|
{
|
||||||
|
switch (Scope.Value)
|
||||||
|
{
|
||||||
|
case RankingsScope.Performance:
|
||||||
|
return new GetUserRankingsRequest(ruleset.Value, country: Country.Value?.FlagName);
|
||||||
|
|
||||||
|
case RankingsScope.Country:
|
||||||
|
return new GetCountryRankingsRequest(ruleset.Value);
|
||||||
|
|
||||||
|
case RankingsScope.Score:
|
||||||
|
return new GetUserRankingsRequest(ruleset.Value, UserRankingsType.Score);
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private Drawable createTableFromResponse(APIRequest request)
|
||||||
|
{
|
||||||
|
switch (request)
|
||||||
|
{
|
||||||
|
case GetUserRankingsRequest userRequest:
|
||||||
|
switch (userRequest.Type)
|
||||||
|
{
|
||||||
|
case UserRankingsType.Performance:
|
||||||
|
return new PerformanceTable(1, userRequest.Result.Users);
|
||||||
|
|
||||||
|
case UserRankingsType.Score:
|
||||||
|
return new ScoresTable(1, userRequest.Result.Users);
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
|
||||||
|
case GetCountryRankingsRequest countryRequest:
|
||||||
|
return new CountriesTable(1, countryRequest.Result.Countries);
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void loadTable(Drawable table)
|
||||||
|
{
|
||||||
|
scrollFlow.ScrollToStart();
|
||||||
|
|
||||||
|
if (table == null)
|
||||||
|
{
|
||||||
|
tableContainer.Clear();
|
||||||
|
loading.Hide();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
LoadComponentAsync(table, t =>
|
||||||
|
{
|
||||||
|
loading.Hide();
|
||||||
|
tableContainer.Child = table;
|
||||||
|
}, (cancellationToken = new CancellationTokenSource()).Token);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a copy of this <see cref="Mod"/> initialised to a default state.
|
/// Creates a copy of this <see cref="Mod"/> initialised to a default state.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public virtual Mod CreateCopy() => (Mod)Activator.CreateInstance(GetType());
|
public virtual Mod CreateCopy() => (Mod)MemberwiseClone();
|
||||||
|
|
||||||
public bool Equals(IMod other) => GetType() == other?.GetType();
|
public bool Equals(IMod other) => GetType() == other?.GetType();
|
||||||
}
|
}
|
||||||
|
@ -1,11 +1,12 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
namespace osu.Game.Users
|
namespace osu.Game.Users
|
||||||
{
|
{
|
||||||
public class Country
|
public class Country : IEquatable<Country>
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The name of this country.
|
/// The name of this country.
|
||||||
@ -18,5 +19,7 @@ namespace osu.Game.Users
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
[JsonProperty(@"code")]
|
[JsonProperty(@"code")]
|
||||||
public string FlagName;
|
public string FlagName;
|
||||||
|
|
||||||
|
public bool Equals(Country other) => FlagName == other?.FlagName;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,8 +1,11 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Input.Events;
|
||||||
|
using osu.Game.Overlays;
|
||||||
|
|
||||||
namespace osu.Game.Users.Drawables
|
namespace osu.Game.Users.Drawables
|
||||||
{
|
{
|
||||||
@ -34,5 +37,14 @@ namespace osu.Game.Users.Drawables
|
|||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Resolved(canBeNull: true)]
|
||||||
|
private RankingsOverlay rankingsOverlay { get; set; }
|
||||||
|
|
||||||
|
protected override bool OnClick(ClickEvent e)
|
||||||
|
{
|
||||||
|
rankingsOverlay?.ShowCountry(Country);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user