mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 15:16:38 +09:00
Merge branch 'master' into path-visualiser-refactor
This commit is contained in:
@ -126,8 +126,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
slider.Path.ControlPoints.Remove(c);
|
||||
}
|
||||
|
||||
// If there are 0 remaining control points, treat the slider as being deleted
|
||||
if (slider.Path.ControlPoints.Count == 0)
|
||||
// If there are 0 or 1 remaining control points, the slider is in a degenerate (single point) form and should be deleted
|
||||
if (slider.Path.ControlPoints.Count <= 1)
|
||||
{
|
||||
placementHandler?.Delete(slider);
|
||||
return true;
|
||||
@ -161,7 +161,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
|
||||
return new MenuItem[]
|
||||
{
|
||||
new OsuMenuItem($"Delete {"control point".ToQuantity(selectedPoints)}", MenuItemType.Destructive, () => deleteSelected())
|
||||
new OsuMenuItem($"Delete {"control point".ToQuantity(selectedPoints, selectedPoints > 1 ? ShowQuantityAs.Numeric : ShowQuantityAs.None)}", MenuItemType.Destructive, () => deleteSelected())
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -104,7 +104,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
int insertionIndex = 0;
|
||||
float minDistance = float.MaxValue;
|
||||
|
||||
for (int i = 0; i < HitObject.Path.ControlPoints.Count - 2; i++)
|
||||
for (int i = 0; i < HitObject.Path.ControlPoints.Count - 1; i++)
|
||||
{
|
||||
float dist = new Line(HitObject.Path.ControlPoints[i].Position.Value, HitObject.Path.ControlPoints[i + 1].Position.Value).DistanceToPoint(position);
|
||||
|
||||
|
Reference in New Issue
Block a user