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Move post-update notification logic to UpdateManager base class
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@ -8,11 +8,8 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osuTK;
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using osuTK.Graphics;
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@ -20,17 +17,9 @@ namespace osu.Desktop.Overlays
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{
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public class VersionManager : OverlayContainer
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{
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private OsuConfigManager config;
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private OsuGameBase game;
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private NotificationOverlay notificationOverlay;
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[BackgroundDependencyLoader]
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private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config)
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private void load(OsuColour colours, TextureStore textures, OsuGameBase game)
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{
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notificationOverlay = notification;
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this.config = config;
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this.game = game;
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AutoSizeAxes = Axes.Both;
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Anchor = Anchor.BottomCentre;
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Origin = Anchor.BottomCentre;
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@ -85,48 +74,6 @@ namespace osu.Desktop.Overlays
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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var version = game.Version;
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var lastVersion = config.Get<string>(OsuSetting.Version);
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if (game.IsDeployedBuild && version != lastVersion)
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{
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config.Set(OsuSetting.Version, version);
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// only show a notification if we've previously saved a version to the config file (ie. not the first run).
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if (!string.IsNullOrEmpty(lastVersion))
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notificationOverlay.Post(new UpdateCompleteNotification(version));
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}
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}
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private class UpdateCompleteNotification : SimpleNotification
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{
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private readonly string version;
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public UpdateCompleteNotification(string version)
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{
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this.version = version;
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Text = $"You are now running osu!lazer {version}.\nClick to see what's new!";
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, ChangelogOverlay changelog, NotificationOverlay notificationOverlay)
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{
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Icon = FontAwesome.Solid.CheckSquare;
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IconBackgound.Colour = colours.BlueDark;
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Activated = delegate
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{
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notificationOverlay.Hide();
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changelog.ShowBuild(OsuGameBase.CLIENT_STREAM_NAME, version);
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return true;
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};
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}
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}
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protected override void PopIn()
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{
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this.FadeIn(1400, Easing.OutQuint);
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