Use expression body for property get/set where possible

This commit is contained in:
Dean Herbert
2019-02-28 13:58:19 +09:00
parent 94a389319d
commit 42be7857d1
130 changed files with 297 additions and 403 deletions

View File

@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public override Color4 AccentColour
{
get { return base.AccentColour; }
get => base.AccentColour;
set
{
base.AccentColour = value;

View File

@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public override Color4 AccentColour
{
get { return base.AccentColour; }
get => base.AccentColour;
set
{
base.AccentColour = value;

View File

@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public override Color4 AccentColour
{
get { return base.AccentColour; }
get => base.AccentColour;
set
{
base.AccentColour = value;

View File

@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
public Color4 AccentColour
{
get { return accentColour; }
get => accentColour;
set
{
if (accentColour == value)
@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
public bool Hitting
{
get { return hitting; }
get => hitting;
set
{
hitting = value;

View File

@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
private Color4 accentColour;
public Color4 AccentColour
{
get { return accentColour; }
get => accentColour;
set
{
if (accentColour == value)

View File

@ -78,8 +78,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
public Color4 AccentColour
{
get { return Colour; }
set { Colour = value; }
get => Colour;
set => Colour = value;
}
}
}

View File

@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
private Color4 accentColour;
public Color4 AccentColour
{
get { return accentColour; }
get => accentColour;
set
{
if (accentColour == value)

View File

@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Objects
private double duration;
public double Duration
{
get { return duration; }
get => duration;
set
{
duration = value;
@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.Objects
public override double StartTime
{
get { return base.StartTime; }
get => base.StartTime;
set
{
base.StartTime = value;
@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.Objects
public override int Column
{
get { return base.Column; }
get => base.Column;
set
{
base.Column = value;