Use expression body for property get/set where possible

This commit is contained in:
Dean Herbert
2019-02-28 13:58:19 +09:00
parent 94a389319d
commit 42be7857d1
130 changed files with 297 additions and 403 deletions

View File

@ -18,8 +18,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public string Text
{
get { return number.Text; }
set { number.Text = value; }
get => number.Text;
set => number.Text = value;
}
public NumberPiece()

View File

@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
/// </summary>
public Color4 AccentColour
{
get { return accentColour; }
get => accentColour;
set
{
accentColour = value;
@ -136,7 +136,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public bool Tracking
{
get { return tracking; }
get => tracking;
private set
{
if (value == tracking)

View File

@ -15,10 +15,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public Color4 AccentColour
{
get
{
return Disc.Colour;
}
get => Disc.Colour;
set
{
Disc.Colour = value;

View File

@ -17,8 +17,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public Color4 AccentColour
{
get { return background.AccentColour; }
set { background.AccentColour = value; }
get => background.AccentColour;
set => background.AccentColour = value;
}
private readonly SpinnerBackground background;
@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private bool tracking;
public bool Tracking
{
get { return tracking; }
get => tracking;
set
{
if (value == tracking) return;
@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private bool complete;
public bool Complete
{
get { return complete; }
get => complete;
set
{
if (value == complete) return;

View File

@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public double SpinsPerMinute
{
get { return spm; }
get => spm;
private set
{
if (value == spm) return;