Use expression body for property get/set where possible

This commit is contained in:
Dean Herbert
2019-02-28 13:58:19 +09:00
parent 94a389319d
commit 42be7857d1
130 changed files with 297 additions and 403 deletions

View File

@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
/// </summary>
public override Color4 AccentColour
{
get { return base.AccentColour; }
get => base.AccentColour;
set
{
base.AccentColour = value;
@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
/// </summary>
public override bool KiaiMode
{
get { return base.KiaiMode; }
get => base.KiaiMode;
set
{
base.KiaiMode = value;

View File

@ -16,8 +16,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
/// </summary>
public virtual Color4 AccentColour
{
get { return accentColour; }
set { accentColour = value; }
get => accentColour;
set => accentColour = value;
}
private bool kiaiMode;
@ -26,11 +26,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
/// </summary>
public virtual bool KiaiMode
{
get { return kiaiMode; }
set
{
kiaiMode = value;
}
get => kiaiMode;
set => kiaiMode = value;
}
public TaikoPiece()

View File

@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
private bool filled;
public bool Filled
{
get { return filled; }
get => filled;
set
{
filled = value;