Merge branch 'master' into fix-editor-play-after-drag

This commit is contained in:
Dan Balasescu
2020-11-04 14:45:20 +09:00
committed by GitHub
26 changed files with 695 additions and 138 deletions

View File

@ -7,17 +7,19 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osuTK;
using osuTK.Input;
namespace osu.Game.Screens.Edit.Compose.Components
{
public class SelectionBox : CompositeDrawable
{
public Action<float> OnRotation;
public Action<Vector2, Anchor> OnScale;
public Action<Direction> OnFlip;
public Action OnReverse;
public Func<float, bool> OnRotation;
public Func<Vector2, Anchor, bool> OnScale;
public Func<Direction, bool> OnFlip;
public Func<bool> OnReverse;
public Action OperationStarted;
public Action OperationEnded;
@ -105,6 +107,26 @@ namespace osu.Game.Screens.Edit.Compose.Components
recreate();
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.Repeat || !e.ControlPressed)
return false;
switch (e.Key)
{
case Key.G:
return CanReverse && OnReverse?.Invoke() == true;
case Key.H:
return CanScaleX && OnFlip?.Invoke(Direction.Horizontal) == true;
case Key.J:
return CanScaleY && OnFlip?.Invoke(Direction.Vertical) == true;
}
return base.OnKeyDown(e);
}
private void recreate()
{
if (LoadState < LoadState.Loading)
@ -143,7 +165,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (CanScaleX && CanScaleY) addFullScaleComponents();
if (CanScaleY) addYScaleComponents();
if (CanRotate) addRotationComponents();
if (CanReverse) addButton(FontAwesome.Solid.Backward, "Reverse pattern", () => OnReverse?.Invoke());
if (CanReverse) addButton(FontAwesome.Solid.Backward, "Reverse pattern (Ctrl-G)", () => OnReverse?.Invoke());
}
private void addRotationComponents()
@ -178,7 +200,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void addYScaleComponents()
{
addButton(FontAwesome.Solid.ArrowsAltV, "Flip vertically", () => OnFlip?.Invoke(Direction.Vertical));
addButton(FontAwesome.Solid.ArrowsAltV, "Flip vertically (Ctrl-J)", () => OnFlip?.Invoke(Direction.Vertical));
addDragHandle(Anchor.TopCentre);
addDragHandle(Anchor.BottomCentre);
@ -194,7 +216,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void addXScaleComponents()
{
addButton(FontAwesome.Solid.ArrowsAltH, "Flip horizontally", () => OnFlip?.Invoke(Direction.Horizontal));
addButton(FontAwesome.Solid.ArrowsAltH, "Flip horizontally (Ctrl-H)", () => OnFlip?.Invoke(Direction.Horizontal));
addDragHandle(Anchor.CentreLeft);
addDragHandle(Anchor.CentreRight);

View File

@ -99,10 +99,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
OperationStarted = OnOperationBegan,
OperationEnded = OnOperationEnded,
OnRotation = angle => HandleRotation(angle),
OnScale = (amount, anchor) => HandleScale(amount, anchor),
OnFlip = direction => HandleFlip(direction),
OnReverse = () => HandleReverse(),
OnRotation = HandleRotation,
OnScale = HandleScale,
OnFlip = HandleFlip,
OnReverse = HandleReverse,
};
/// <summary>

View File

@ -11,6 +11,7 @@ using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osuTK;
@ -67,8 +68,10 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private TimelineControlPointDisplay controlPoints;
private Bindable<float> waveformOpacity;
[BackgroundDependencyLoader]
private void load(IBindable<WorkingBeatmap> beatmap, OsuColour colours)
private void load(IBindable<WorkingBeatmap> beatmap, OsuColour colours, OsuConfigManager config)
{
AddRange(new Drawable[]
{
@ -95,7 +98,10 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
// We don't want the centre marker to scroll
AddInternal(new CentreMarker { Depth = float.MaxValue });
WaveformVisible.ValueChanged += visible => waveform.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint);
waveformOpacity = config.GetBindable<float>(OsuSetting.EditorWaveformOpacity);
waveformOpacity.BindValueChanged(_ => updateWaveformOpacity(), true);
WaveformVisible.ValueChanged += _ => updateWaveformOpacity();
ControlPointsVisible.ValueChanged += visible => controlPoints.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint);
TicksVisible.ValueChanged += visible => ticks.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint);
@ -115,6 +121,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
}, true);
}
private void updateWaveformOpacity() =>
waveform.FadeTo(WaveformVisible.Value ? waveformOpacity.Value : 0, 200, Easing.OutQuint);
private float getZoomLevelForVisibleMilliseconds(double milliseconds) => Math.Max(1, (float)(track.Length / milliseconds));
protected override void Update()

View File

@ -113,19 +113,19 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
protected override bool OnScroll(ScrollEvent e)
{
if (e.IsPrecise)
if (e.AltPressed)
{
// can't handle scroll correctly while playing.
// the editor will handle this case for us.
if (editorClock?.IsRunning == true)
return false;
// for now, we don't support zoom when using a precision scroll device. this needs gesture support.
return base.OnScroll(e);
// zoom when holding alt.
setZoomTarget(zoomTarget + e.ScrollDelta.Y, zoomedContent.ToLocalSpace(e.ScreenSpaceMousePosition).X);
return true;
}
setZoomTarget(zoomTarget + e.ScrollDelta.Y, zoomedContent.ToLocalSpace(e.ScreenSpaceMousePosition).X);
return true;
// can't handle scroll correctly while playing.
// the editor will handle this case for us.
if (editorClock?.IsRunning == true)
return false;
return base.OnScroll(e);
}
private void updateZoomedContentWidth() => zoomedContent.Width = DrawWidth * currentZoom;