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Move current room to multiplayer
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@ -50,7 +50,10 @@ namespace osu.Game.Screens.Multi
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private readonly ScreenStack screenStack;
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[Cached]
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private readonly Bindable<FilterCriteria> filter = new Bindable<FilterCriteria>();
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private readonly Bindable<Room> currentRoom = new Bindable<Room>();
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[Cached]
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private readonly Bindable<FilterCriteria> currentFilter = new Bindable<FilterCriteria>();
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[Cached(Type = typeof(IRoomManager))]
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private RoomManager roomManager;
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@ -150,7 +153,7 @@ namespace osu.Game.Screens.Multi
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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dependencies = new CachedModelDependencyContainer<Room>(base.CreateChildDependencies(parent));
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dependencies.Model.BindTo(roomManager.CurrentRoom);
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dependencies.Model.BindTo(currentRoom);
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return dependencies;
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}
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