mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 00:40:09 +09:00
Merge remote-tracking branch 'origin/master' into generic_judgements_2
Conflicts: osu.Desktop.VisualTests/Tests/TestCaseHitObjects.cs osu.Game.Modes.Catch/UI/CatchHitRenderer.cs osu.Game.Modes.Mania/UI/ManiaHitRenderer.cs osu.Game.Modes.Mania/osu.Game.Modes.Mania.csproj osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs osu.Game.Modes.Osu/Objects/Drawables/DrawableSpinner.cs osu.Game.Modes.Osu/UI/OsuHitRenderer.cs osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs osu.Game/Modes/UI/HitRenderer.cs osu.Game/osu.Game.csproj
This commit is contained in:
@ -7,6 +7,7 @@ using osu.Framework.Graphics.Transforms;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Modes.Osu.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
using osu.Game.Modes.Objects.Types;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
{
|
||||
@ -35,11 +36,11 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
{
|
||||
glow = new GlowPiece
|
||||
{
|
||||
Colour = osuObject.Colour
|
||||
Colour = osuObject.ComboColour
|
||||
},
|
||||
circle = new CirclePiece
|
||||
{
|
||||
Colour = osuObject.Colour,
|
||||
Colour = osuObject.ComboColour,
|
||||
Hit = () =>
|
||||
{
|
||||
if (Judgement.Result.HasValue) return false;
|
||||
@ -57,11 +58,11 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
flash = new FlashPiece(),
|
||||
explode = new ExplodePiece
|
||||
{
|
||||
Colour = osuObject.Colour,
|
||||
Colour = osuObject.ComboColour,
|
||||
},
|
||||
ApproachCircle = new ApproachCircle
|
||||
{
|
||||
Colour = osuObject.Colour,
|
||||
Colour = osuObject.ComboColour,
|
||||
}
|
||||
};
|
||||
|
||||
@ -116,13 +117,16 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
|
||||
ApproachCircle.FadeOut();
|
||||
|
||||
glow.Delay(osuObject.Duration);
|
||||
double endTime = (osuObject as IHasEndTime)?.EndTime ?? osuObject.StartTime;
|
||||
double duration = endTime - osuObject.StartTime;
|
||||
|
||||
glow.Delay(duration);
|
||||
glow.FadeOut(400);
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
Delay(osuObject.Duration + TIME_PREEMPT);
|
||||
Delay(duration + TIME_PREEMPT);
|
||||
FadeOut(TIME_FADEOUT);
|
||||
break;
|
||||
case ArmedState.Miss:
|
||||
|
Reference in New Issue
Block a user