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Fix editor blueprints being misplaced
Regressed with PlayfieldAdjustmentContainer changes.
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@ -178,7 +178,7 @@ namespace osu.Game.Rulesets.Edit
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/// <summary>
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/// Creates a <see cref="ScalableContainer"/> which provides a layer above or below the <see cref="Playfield"/>.
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/// </summary>
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protected virtual Container CreateLayerContainer() => new Container { RelativeSizeAxes = Axes.Both };
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protected virtual Container CreateLayerContainer() => DrawableRuleset.CreatePlayfieldAdjustmentContainer();
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}
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public abstract class HitObjectComposer<TObject> : HitObjectComposer
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