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Fix editor blueprints being misplaced
Regressed with PlayfieldAdjustmentContainer changes.
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@ -38,8 +38,6 @@ namespace osu.Game.Rulesets.Osu.Edit
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public override SelectionHandler CreateSelectionHandler() => new OsuSelectionHandler();
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protected override Container CreateLayerContainer() => new OsuPlayfieldAdjustmentContainer { RelativeSizeAxes = Axes.Both };
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public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
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{
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switch (hitObject)
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