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https://github.com/osukey/osukey.git
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Merge branch 'legacy-beatmap-skin-hud-fallback' into catch-hide-combo-workaround
This commit is contained in:
@ -1,127 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play.HUD.HitErrorMeters;
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namespace osu.Game.Screens.Play.HUD
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{
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public class HitErrorDisplay : Container<HitErrorMeter>
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{
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private const int fade_duration = 200;
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private const int margin = 10;
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private readonly Bindable<ScoreMeterType> type = new Bindable<ScoreMeterType>();
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private readonly HitWindows hitWindows;
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public HitErrorDisplay(HitWindows hitWindows)
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{
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this.hitWindows = hitWindows;
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RelativeSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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config.BindWith(OsuSetting.ScoreMeter, type);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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type.BindValueChanged(typeChanged, true);
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}
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private void typeChanged(ValueChangedEvent<ScoreMeterType> type)
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{
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Children.ForEach(c => c.FadeOut(fade_duration, Easing.OutQuint));
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if (hitWindows == null)
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return;
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switch (type.NewValue)
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{
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case ScoreMeterType.HitErrorBoth:
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createBar(Anchor.CentreLeft);
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createBar(Anchor.CentreRight);
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break;
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case ScoreMeterType.HitErrorLeft:
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createBar(Anchor.CentreLeft);
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break;
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case ScoreMeterType.HitErrorRight:
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createBar(Anchor.CentreRight);
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break;
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case ScoreMeterType.HitErrorBottom:
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createBar(Anchor.BottomCentre);
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break;
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case ScoreMeterType.ColourBoth:
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createColour(Anchor.CentreLeft);
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createColour(Anchor.CentreRight);
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break;
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case ScoreMeterType.ColourLeft:
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createColour(Anchor.CentreLeft);
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break;
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case ScoreMeterType.ColourRight:
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createColour(Anchor.CentreRight);
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break;
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case ScoreMeterType.ColourBottom:
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createColour(Anchor.BottomCentre);
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break;
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}
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}
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private void createBar(Anchor anchor)
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{
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bool rightAligned = (anchor & Anchor.x2) > 0;
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bool bottomAligned = (anchor & Anchor.y2) > 0;
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var display = new BarHitErrorMeter(hitWindows, rightAligned)
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{
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Margin = new MarginPadding(margin),
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Anchor = anchor,
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Origin = bottomAligned ? Anchor.CentreLeft : anchor,
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Alpha = 0,
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Rotation = bottomAligned ? 270 : 0
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};
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completeDisplayLoading(display);
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}
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private void createColour(Anchor anchor)
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{
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bool bottomAligned = (anchor & Anchor.y2) > 0;
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var display = new ColourHitErrorMeter(hitWindows)
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{
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Margin = new MarginPadding(margin),
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Anchor = anchor,
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Origin = bottomAligned ? Anchor.CentreLeft : anchor,
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Alpha = 0,
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Rotation = bottomAligned ? 270 : 0
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};
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completeDisplayLoading(display);
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}
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private void completeDisplayLoading(HitErrorMeter display)
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{
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Add(display);
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display.FadeInFromZero(fade_duration, Easing.OutQuint);
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}
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}
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}
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@ -20,8 +20,6 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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{
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public class BarHitErrorMeter : HitErrorMeter
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{
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private readonly Anchor alignment;
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private const int arrow_move_duration = 400;
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private const int judgement_line_width = 6;
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@ -43,11 +41,8 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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private double maxHitWindow;
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public BarHitErrorMeter(HitWindows hitWindows, bool rightAligned = false)
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: base(hitWindows)
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public BarHitErrorMeter()
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{
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alignment = rightAligned ? Anchor.x0 : Anchor.x2;
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AutoSizeAxes = Axes.Both;
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}
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@ -63,33 +58,42 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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Margin = new MarginPadding(2),
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Children = new Drawable[]
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{
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judgementsContainer = new Container
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new Container
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{
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Anchor = Anchor.y1 | alignment,
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Origin = Anchor.y1 | alignment,
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Width = judgement_line_width,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Width = chevron_size,
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RelativeSizeAxes = Axes.Y,
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Child = arrow = new SpriteIcon
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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RelativePositionAxes = Axes.Y,
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Y = 0.5f,
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Icon = FontAwesome.Solid.ChevronRight,
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Size = new Vector2(chevron_size),
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}
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},
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colourBars = new Container
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{
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Width = bar_width,
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RelativeSizeAxes = Axes.Y,
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Anchor = Anchor.y1 | alignment,
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Origin = Anchor.y1 | alignment,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Children = new Drawable[]
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{
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colourBarsEarly = new Container
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{
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Anchor = Anchor.y1 | alignment,
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Origin = alignment,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.Both,
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Height = 0.5f,
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Scale = new Vector2(1, -1),
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},
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colourBarsLate = new Container
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{
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Anchor = Anchor.y1 | alignment,
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Origin = alignment,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.Both,
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Height = 0.5f,
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},
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@ -115,21 +119,12 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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}
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}
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},
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new Container
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judgementsContainer = new Container
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{
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Anchor = Anchor.y1 | alignment,
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Origin = Anchor.y1 | alignment,
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Width = chevron_size,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Width = judgement_line_width,
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RelativeSizeAxes = Axes.Y,
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Child = arrow = new SpriteIcon
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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RelativePositionAxes = Axes.Y,
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Y = 0.5f,
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Icon = alignment == Anchor.x2 ? FontAwesome.Solid.ChevronRight : FontAwesome.Solid.ChevronLeft,
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Size = new Vector2(chevron_size),
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}
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},
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}
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};
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@ -152,19 +147,22 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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{
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var windows = HitWindows.GetAllAvailableWindows().ToArray();
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maxHitWindow = windows.First().length;
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// max to avoid div-by-zero.
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maxHitWindow = Math.Max(1, windows.First().length);
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for (var i = 0; i < windows.Length; i++)
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{
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var (result, length) = windows[i];
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colourBarsEarly.Add(createColourBar(result, (float)(length / maxHitWindow), i == 0));
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colourBarsLate.Add(createColourBar(result, (float)(length / maxHitWindow), i == 0));
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var hitWindow = (float)(length / maxHitWindow);
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colourBarsEarly.Add(createColourBar(result, hitWindow, i == 0));
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colourBarsLate.Add(createColourBar(result, hitWindow, i == 0));
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}
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// a little nub to mark the centre point.
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var centre = createColourBar(windows.Last().result, 0.01f);
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centre.Anchor = centre.Origin = Anchor.y1 | (alignment == Anchor.x2 ? Anchor.x0 : Anchor.x2);
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centre.Anchor = centre.Origin = Anchor.CentreLeft;
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centre.Width = 2.5f;
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colourBars.Add(centre);
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@ -236,8 +234,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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judgementsContainer.Add(new JudgementLine
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{
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Y = getRelativeJudgementPosition(judgement.TimeOffset),
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Anchor = alignment == Anchor.x2 ? Anchor.x0 : Anchor.x2,
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Origin = Anchor.y1 | (alignment == Anchor.x2 ? Anchor.x0 : Anchor.x2),
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Origin = Anchor.CentreLeft,
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});
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arrow.MoveToY(
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@ -7,7 +7,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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using osuTK.Graphics;
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@ -19,8 +18,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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private readonly JudgementFlow judgementsFlow;
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public ColourHitErrorMeter(HitWindows hitWindows)
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: base(hitWindows)
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public ColourHitErrorMeter()
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{
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AutoSizeAxes = Axes.Both;
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InternalChild = judgementsFlow = new JudgementFlow();
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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{
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public abstract class HitErrorMeter : CompositeDrawable
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public abstract class HitErrorMeter : CompositeDrawable, ISkinnableDrawable
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{
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protected readonly HitWindows HitWindows;
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protected HitWindows HitWindows { get; private set; }
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[Resolved]
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private ScoreProcessor processor { get; set; }
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@ -20,9 +22,10 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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[Resolved]
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private OsuColour colours { get; set; }
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protected HitErrorMeter(HitWindows hitWindows)
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[BackgroundDependencyLoader(true)]
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private void load(DrawableRuleset drawableRuleset)
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{
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HitWindows = hitWindows;
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HitWindows = drawableRuleset?.FirstAvailableHitWindows ?? HitWindows.Empty;
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}
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protected override void LoadComplete()
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visibilityContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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Child = mainComponents = new SkinnableTargetContainer(SkinnableTarget.MainHUDComponents)
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{
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mainComponents = new SkinnableTargetContainer(SkinnableTarget.MainHUDComponents)
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{
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RelativeSizeAxes = Axes.Both,
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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// still need to be migrated; a bit more involved.
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new HitErrorDisplay(this.drawableRuleset?.FirstAvailableHitWindows),
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}
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},
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}
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RelativeSizeAxes = Axes.Both,
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},
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},
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topRightElements = new FillFlowContainer
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{
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@ -20,10 +20,14 @@ namespace osu.Game.Screens.Play
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{
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public class SongProgress : OverlayContainer, ISkinnableDrawable
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{
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private const int info_height = 20;
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private const int bottom_bar_height = 5;
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public const float MAX_HEIGHT = info_height + bottom_bar_height + graph_height + handle_height;
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private const float info_height = 20;
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private const float bottom_bar_height = 5;
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private const float graph_height = SquareGraph.Column.WIDTH * 6;
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private static readonly Vector2 handle_size = new Vector2(10, 18);
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private const float handle_height = 18;
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private static readonly Vector2 handle_size = new Vector2(10, handle_height);
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private const float transition_duration = 200;
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