Merge branch 'legacy-beatmap-skin-hud-fallback' into catch-hide-combo-workaround

This commit is contained in:
Salman Ahmed
2021-05-19 23:18:27 +03:00
52 changed files with 1325 additions and 504 deletions

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@ -1,127 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD.HitErrorMeters;
namespace osu.Game.Screens.Play.HUD
{
public class HitErrorDisplay : Container<HitErrorMeter>
{
private const int fade_duration = 200;
private const int margin = 10;
private readonly Bindable<ScoreMeterType> type = new Bindable<ScoreMeterType>();
private readonly HitWindows hitWindows;
public HitErrorDisplay(HitWindows hitWindows)
{
this.hitWindows = hitWindows;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
config.BindWith(OsuSetting.ScoreMeter, type);
}
protected override void LoadComplete()
{
base.LoadComplete();
type.BindValueChanged(typeChanged, true);
}
private void typeChanged(ValueChangedEvent<ScoreMeterType> type)
{
Children.ForEach(c => c.FadeOut(fade_duration, Easing.OutQuint));
if (hitWindows == null)
return;
switch (type.NewValue)
{
case ScoreMeterType.HitErrorBoth:
createBar(Anchor.CentreLeft);
createBar(Anchor.CentreRight);
break;
case ScoreMeterType.HitErrorLeft:
createBar(Anchor.CentreLeft);
break;
case ScoreMeterType.HitErrorRight:
createBar(Anchor.CentreRight);
break;
case ScoreMeterType.HitErrorBottom:
createBar(Anchor.BottomCentre);
break;
case ScoreMeterType.ColourBoth:
createColour(Anchor.CentreLeft);
createColour(Anchor.CentreRight);
break;
case ScoreMeterType.ColourLeft:
createColour(Anchor.CentreLeft);
break;
case ScoreMeterType.ColourRight:
createColour(Anchor.CentreRight);
break;
case ScoreMeterType.ColourBottom:
createColour(Anchor.BottomCentre);
break;
}
}
private void createBar(Anchor anchor)
{
bool rightAligned = (anchor & Anchor.x2) > 0;
bool bottomAligned = (anchor & Anchor.y2) > 0;
var display = new BarHitErrorMeter(hitWindows, rightAligned)
{
Margin = new MarginPadding(margin),
Anchor = anchor,
Origin = bottomAligned ? Anchor.CentreLeft : anchor,
Alpha = 0,
Rotation = bottomAligned ? 270 : 0
};
completeDisplayLoading(display);
}
private void createColour(Anchor anchor)
{
bool bottomAligned = (anchor & Anchor.y2) > 0;
var display = new ColourHitErrorMeter(hitWindows)
{
Margin = new MarginPadding(margin),
Anchor = anchor,
Origin = bottomAligned ? Anchor.CentreLeft : anchor,
Alpha = 0,
Rotation = bottomAligned ? 270 : 0
};
completeDisplayLoading(display);
}
private void completeDisplayLoading(HitErrorMeter display)
{
Add(display);
display.FadeInFromZero(fade_duration, Easing.OutQuint);
}
}
}

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@ -20,8 +20,6 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
{
public class BarHitErrorMeter : HitErrorMeter
{
private readonly Anchor alignment;
private const int arrow_move_duration = 400;
private const int judgement_line_width = 6;
@ -43,11 +41,8 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
private double maxHitWindow;
public BarHitErrorMeter(HitWindows hitWindows, bool rightAligned = false)
: base(hitWindows)
public BarHitErrorMeter()
{
alignment = rightAligned ? Anchor.x0 : Anchor.x2;
AutoSizeAxes = Axes.Both;
}
@ -63,33 +58,42 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
Margin = new MarginPadding(2),
Children = new Drawable[]
{
judgementsContainer = new Container
new Container
{
Anchor = Anchor.y1 | alignment,
Origin = Anchor.y1 | alignment,
Width = judgement_line_width,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Width = chevron_size,
RelativeSizeAxes = Axes.Y,
Child = arrow = new SpriteIcon
{
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Y,
Y = 0.5f,
Icon = FontAwesome.Solid.ChevronRight,
Size = new Vector2(chevron_size),
}
},
colourBars = new Container
{
Width = bar_width,
RelativeSizeAxes = Axes.Y,
Anchor = Anchor.y1 | alignment,
Origin = Anchor.y1 | alignment,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Children = new Drawable[]
{
colourBarsEarly = new Container
{
Anchor = Anchor.y1 | alignment,
Origin = alignment,
Anchor = Anchor.CentreLeft,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Both,
Height = 0.5f,
Scale = new Vector2(1, -1),
},
colourBarsLate = new Container
{
Anchor = Anchor.y1 | alignment,
Origin = alignment,
Anchor = Anchor.CentreLeft,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Both,
Height = 0.5f,
},
@ -115,21 +119,12 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
}
}
},
new Container
judgementsContainer = new Container
{
Anchor = Anchor.y1 | alignment,
Origin = Anchor.y1 | alignment,
Width = chevron_size,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Width = judgement_line_width,
RelativeSizeAxes = Axes.Y,
Child = arrow = new SpriteIcon
{
Anchor = Anchor.TopCentre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Y,
Y = 0.5f,
Icon = alignment == Anchor.x2 ? FontAwesome.Solid.ChevronRight : FontAwesome.Solid.ChevronLeft,
Size = new Vector2(chevron_size),
}
},
}
};
@ -152,19 +147,22 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
{
var windows = HitWindows.GetAllAvailableWindows().ToArray();
maxHitWindow = windows.First().length;
// max to avoid div-by-zero.
maxHitWindow = Math.Max(1, windows.First().length);
for (var i = 0; i < windows.Length; i++)
{
var (result, length) = windows[i];
colourBarsEarly.Add(createColourBar(result, (float)(length / maxHitWindow), i == 0));
colourBarsLate.Add(createColourBar(result, (float)(length / maxHitWindow), i == 0));
var hitWindow = (float)(length / maxHitWindow);
colourBarsEarly.Add(createColourBar(result, hitWindow, i == 0));
colourBarsLate.Add(createColourBar(result, hitWindow, i == 0));
}
// a little nub to mark the centre point.
var centre = createColourBar(windows.Last().result, 0.01f);
centre.Anchor = centre.Origin = Anchor.y1 | (alignment == Anchor.x2 ? Anchor.x0 : Anchor.x2);
centre.Anchor = centre.Origin = Anchor.CentreLeft;
centre.Width = 2.5f;
colourBars.Add(centre);
@ -236,8 +234,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
judgementsContainer.Add(new JudgementLine
{
Y = getRelativeJudgementPosition(judgement.TimeOffset),
Anchor = alignment == Anchor.x2 ? Anchor.x0 : Anchor.x2,
Origin = Anchor.y1 | (alignment == Anchor.x2 ? Anchor.x0 : Anchor.x2),
Origin = Anchor.CentreLeft,
});
arrow.MoveToY(

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@ -7,7 +7,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osuTK;
using osuTK.Graphics;
@ -19,8 +18,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
private readonly JudgementFlow judgementsFlow;
public ColourHitErrorMeter(HitWindows hitWindows)
: base(hitWindows)
public ColourHitErrorMeter()
{
AutoSizeAxes = Axes.Both;
InternalChild = judgementsFlow = new JudgementFlow();

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@ -6,13 +6,15 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Screens.Play.HUD.HitErrorMeters
{
public abstract class HitErrorMeter : CompositeDrawable
public abstract class HitErrorMeter : CompositeDrawable, ISkinnableDrawable
{
protected readonly HitWindows HitWindows;
protected HitWindows HitWindows { get; private set; }
[Resolved]
private ScoreProcessor processor { get; set; }
@ -20,9 +22,10 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
[Resolved]
private OsuColour colours { get; set; }
protected HitErrorMeter(HitWindows hitWindows)
[BackgroundDependencyLoader(true)]
private void load(DrawableRuleset drawableRuleset)
{
HitWindows = hitWindows;
HitWindows = drawableRuleset?.FirstAvailableHitWindows ?? HitWindows.Empty;
}
protected override void LoadComplete()

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@ -87,22 +87,10 @@ namespace osu.Game.Screens.Play
visibilityContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
Child = mainComponents = new SkinnableTargetContainer(SkinnableTarget.MainHUDComponents)
{
mainComponents = new SkinnableTargetContainer(SkinnableTarget.MainHUDComponents)
{
RelativeSizeAxes = Axes.Both,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
// still need to be migrated; a bit more involved.
new HitErrorDisplay(this.drawableRuleset?.FirstAvailableHitWindows),
}
},
}
RelativeSizeAxes = Axes.Both,
},
},
topRightElements = new FillFlowContainer
{

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@ -20,10 +20,14 @@ namespace osu.Game.Screens.Play
{
public class SongProgress : OverlayContainer, ISkinnableDrawable
{
private const int info_height = 20;
private const int bottom_bar_height = 5;
public const float MAX_HEIGHT = info_height + bottom_bar_height + graph_height + handle_height;
private const float info_height = 20;
private const float bottom_bar_height = 5;
private const float graph_height = SquareGraph.Column.WIDTH * 6;
private static readonly Vector2 handle_size = new Vector2(10, 18);
private const float handle_height = 18;
private static readonly Vector2 handle_size = new Vector2(10, handle_height);
private const float transition_duration = 200;