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Rename SelectedMods -> Mods
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@ -113,7 +113,7 @@ namespace osu.Game
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// todo: move this to SongSelect once Screen has the ability to unsuspend.
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[Cached]
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[Cached(Type = typeof(IBindable<IEnumerable<Mod>>))]
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private readonly Bindable<IEnumerable<Mod>> selectedMods = new Bindable<IEnumerable<Mod>>(Enumerable.Empty<Mod>());
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private readonly Bindable<IEnumerable<Mod>> mods = new Bindable<IEnumerable<Mod>>(Enumerable.Empty<Mod>());
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public OsuGame(string[] args = null)
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{
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@ -294,7 +294,7 @@ namespace osu.Game
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{
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ruleset.Value = databasedScoreInfo.Ruleset;
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Beatmap.Value = BeatmapManager.GetWorkingBeatmap(databasedBeatmap);
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selectedMods.Value = databasedScoreInfo.Mods;
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mods.Value = databasedScoreInfo.Mods;
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menuScreen.Push(new PlayerLoader(() => new ReplayPlayer(databasedScore)));
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}, $"watch {databasedScoreInfo}", bypassScreenAllowChecks: true);
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