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Rename SelectedMods -> Mods
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@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.UI
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private IBindable<WorkingBeatmap> beatmap { get; set; }
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[Resolved]
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private IBindable<IEnumerable<Mod>> selectedMods { get; set; }
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private IBindable<IEnumerable<Mod>> mods { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.UI
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base.Update();
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if (beatmap != null)
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foreach (var mod in selectedMods.Value)
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foreach (var mod in mods.Value)
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if (mod is IUpdatableByPlayfield updatable)
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updatable.Update(this);
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}
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