Rename SelectedMods -> Mods

This commit is contained in:
smoogipoo
2019-04-10 12:03:57 +09:00
parent 1c952e58cc
commit 4310f07a5c
26 changed files with 55 additions and 58 deletions

View File

@ -85,7 +85,7 @@ namespace osu.Game.Screens.Select
[Cached]
[Cached(Type = typeof(IBindable<IEnumerable<Mod>>))]
private readonly Bindable<IEnumerable<Mod>> selectedMods = new Bindable<IEnumerable<Mod>>(Enumerable.Empty<Mod>()); // Bound to the game's mods, but is not reset on exiting
private readonly Bindable<IEnumerable<Mod>> mods = new Bindable<IEnumerable<Mod>>(Enumerable.Empty<Mod>()); // Bound to the game's mods, but is not reset on exiting
protected SongSelect()
{
@ -219,7 +219,7 @@ namespace osu.Game.Screens.Select
[BackgroundDependencyLoader(true)]
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins)
{
selectedMods.BindTo(SelectedMods);
mods.BindTo(Mods);
if (Footer != null)
{
@ -394,7 +394,7 @@ namespace osu.Game.Screens.Select
{
Logger.Log($"ruleset changed from \"{decoupledRuleset.Value}\" to \"{ruleset}\"");
selectedMods.Value = Enumerable.Empty<Mod>();
mods.Value = Enumerable.Empty<Mod>();
decoupledRuleset.Value = ruleset;
// force a filter before attempting to change the beatmap.
@ -529,8 +529,8 @@ namespace osu.Game.Screens.Select
if (Beatmap.Value.Track != null)
Beatmap.Value.Track.Looping = false;
selectedMods.UnbindAll();
SelectedMods.Value = Enumerable.Empty<Mod>();
mods.UnbindAll();
Mods.Value = Enumerable.Empty<Mod>();
return false;
}