Rename SelectedMods -> Mods

This commit is contained in:
smoogipoo
2019-04-10 12:03:57 +09:00
parent 1c952e58cc
commit 4310f07a5c
26 changed files with 55 additions and 58 deletions

View File

@ -68,7 +68,7 @@ namespace osu.Game.Tests.Visual
var working = CreateWorkingBeatmap(beatmap, Clock);
Beatmap.Value = working;
SelectedMods.Value = new[] { r.GetAllMods().First(m => m is ModNoFail) };
Mods.Value = new[] { r.GetAllMods().First(m => m is ModNoFail) };
Player?.Exit();
Player = null;

View File

@ -29,7 +29,7 @@ namespace osu.Game.Tests.Visual
[Cached]
[Cached(Type = typeof(IBindable<IEnumerable<Mod>>))]
protected readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>(Enumerable.Empty<Mod>());
protected readonly Bindable<IEnumerable<Mod>> Mods = new Bindable<IEnumerable<Mod>>(Enumerable.Empty<Mod>());
protected DependencyContainer Dependencies { get; private set; }

View File

@ -55,7 +55,7 @@ namespace osu.Game.Tests.Visual
Beatmap.Value = new TestWorkingBeatmap(beatmap, Clock);
if (!AllowFail)
SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
Mods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
Player = CreatePlayer(ruleset);
LoadScreen(Player);