Merge branch 'master' into level-badge-colour

This commit is contained in:
Dean Herbert
2023-01-23 15:46:15 +09:00
committed by GitHub
53 changed files with 1616 additions and 261 deletions

View File

@ -250,13 +250,16 @@ namespace osu.Game.Graphics.UserInterface
protected override void OnFocus(FocusEvent e)
{
BorderThickness = 3;
if (Masking)
BorderThickness = 3;
base.OnFocus(e);
}
protected override void OnFocusLost(FocusLostEvent e)
{
BorderThickness = 0;
if (Masking)
BorderThickness = 0;
base.OnFocusLost(e);
}

View File

@ -7,6 +7,7 @@ using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Rendering;
using osu.Framework.Graphics.Shaders;
@ -48,17 +49,14 @@ namespace osu.Game.Graphics.UserInterface
}
}
private Colour4[] tierColours;
private IReadOnlyList<Colour4> tierColours;
public Colour4[] TierColours
public IReadOnlyList<Colour4> TierColours
{
get => tierColours;
set
{
if (value.Length == 0 || value == tierColours)
return;
tierCount = value.Length;
tierCount = value.Count;
tierColours = value;
graphNeedsUpdate = true;
@ -154,8 +152,6 @@ namespace osu.Game.Graphics.UserInterface
segments.Sort();
}
private Colour4 getTierColour(int tier) => tier >= 0 ? tierColours[tier] : new Colour4(0, 0, 0, 0);
protected override DrawNode CreateDrawNode() => new SegmentedGraphDrawNode(this);
protected struct SegmentInfo
@ -203,6 +199,7 @@ namespace osu.Game.Graphics.UserInterface
private IShader shader = null!;
private readonly List<SegmentInfo> segments = new List<SegmentInfo>();
private Vector2 drawSize;
private readonly List<Colour4> tierColours = new List<Colour4>();
public SegmentedGraphDrawNode(SegmentedGraph<T> source)
: base(source)
@ -216,8 +213,12 @@ namespace osu.Game.Graphics.UserInterface
texture = Source.texture;
shader = Source.shader;
drawSize = Source.DrawSize;
segments.Clear();
segments.AddRange(Source.segments.Where(s => s.Length * drawSize.X > 1));
tierColours.Clear();
tierColours.AddRange(Source.tierColours);
}
public override void Draw(IRenderer renderer)
@ -240,11 +241,27 @@ namespace osu.Game.Graphics.UserInterface
Vector2Extensions.Transform(topRight, DrawInfo.Matrix),
Vector2Extensions.Transform(bottomLeft, DrawInfo.Matrix),
Vector2Extensions.Transform(bottomRight, DrawInfo.Matrix)),
Source.getTierColour(segment.Tier));
getSegmentColour(segment));
}
shader.Unbind();
}
private ColourInfo getSegmentColour(SegmentInfo segment)
{
var segmentColour = new ColourInfo
{
TopLeft = DrawColourInfo.Colour.Interpolate(new Vector2(segment.Start, 0f)),
TopRight = DrawColourInfo.Colour.Interpolate(new Vector2(segment.End, 0f)),
BottomLeft = DrawColourInfo.Colour.Interpolate(new Vector2(segment.Start, 1f)),
BottomRight = DrawColourInfo.Colour.Interpolate(new Vector2(segment.End, 1f))
};
var tierColour = segment.Tier >= 0 ? tierColours[segment.Tier] : new Colour4(0, 0, 0, 0);
segmentColour.ApplyChild(tierColour);
return segmentColour;
}
}
protected class SegmentManager : IEnumerable<SegmentInfo>