Merge branch 'even-less-gameplay-clock' into even-nicer-frame-stability-clock

This commit is contained in:
Dean Herbert
2022-08-15 20:22:30 +09:00
2 changed files with 6 additions and 8 deletions

View File

@ -157,7 +157,7 @@ namespace osu.Game.Rulesets.UI
if (state == PlaybackState.Valid && proposedTime != manualClock.CurrentTime)
direction = proposedTime >= manualClock.CurrentTime ? 1 : -1;
double timeBehind = Math.Abs(proposedTime - CurrentTime);
double timeBehind = Math.Abs(proposedTime - referenceClock.CurrentTime);
isCatchingUp.Value = timeBehind > 200;
waitingOnFrames.Value = state == PlaybackState.NotValid;