Use Bindable{Float,Double}s everywhere

To avoid further floating-point comparison bugs, remove all usages of
Bindable<{float,double}>, replacing them with their
Bindable<Float,Double> counterparts.
This commit is contained in:
Bartłomiej Dach
2020-02-01 22:50:29 +01:00
parent e894acf53c
commit 434c0d92e4
12 changed files with 14 additions and 14 deletions

View File

@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Objects
/// </summary>
public event Action DefaultsApplied;
public readonly Bindable<double> StartTimeBindable = new Bindable<double>();
public readonly Bindable<double> StartTimeBindable = new BindableDouble();
/// <summary>
/// The time at which the HitObject starts.