mirror of
https://github.com/osukey/osukey.git
synced 2025-08-02 22:26:41 +09:00
Use Bindable{Float,Double}s everywhere
To avoid further floating-point comparison bugs, remove all usages of Bindable<{float,double}>, replacing them with their Bindable<Float,Double> counterparts.
This commit is contained in:
@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
/// </summary>
|
||||
public event Action DefaultsApplied;
|
||||
|
||||
public readonly Bindable<double> StartTimeBindable = new Bindable<double>();
|
||||
public readonly Bindable<double> StartTimeBindable = new BindableDouble();
|
||||
|
||||
/// <summary>
|
||||
/// The time at which the HitObject starts.
|
||||
|
Reference in New Issue
Block a user