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Use Bindable{Float,Double}s everywhere
To avoid further floating-point comparison bugs, remove all usages of Bindable<{float,double}>, replacing them with their Bindable<Float,Double> counterparts.
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@ -36,7 +36,7 @@ namespace osu.Game.Screens.Backgrounds
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/// <summary>
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/// The amount of blur to be applied in addition to user-specified blur.
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/// </summary>
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public readonly Bindable<float> BlurAmount = new Bindable<float>();
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public readonly Bindable<float> BlurAmount = new BindableFloat();
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internal readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
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@ -119,7 +119,7 @@ namespace osu.Game.Screens.Backgrounds
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/// <remarks>
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/// Used in contexts where there can potentially be both user and screen-specified blurring occuring at the same time, such as in <see cref="PlayerLoader"/>
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/// </remarks>
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public readonly Bindable<float> BlurAmount = new Bindable<float>();
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public readonly Bindable<float> BlurAmount = new BindableFloat();
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public Background Background
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{
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