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Use Bindable{Float,Double}s everywhere
To avoid further floating-point comparison bugs, remove all usages of Bindable<{float,double}>, replacing them with their Bindable<Float,Double> counterparts.
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@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual
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public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
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IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
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public readonly Bindable<double> TimeRange = new Bindable<double>(1000) { Value = 1000 };
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public readonly Bindable<double> TimeRange = new BindableDouble(1000) { Value = 1000 };
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IBindable<double> IScrollingInfo.TimeRange => TimeRange;
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public readonly TestScrollAlgorithm Algorithm = new TestScrollAlgorithm();
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