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Use Bindable{Float,Double}s everywhere
To avoid further floating-point comparison bugs, remove all usages of Bindable<{float,double}>, replacing them with their Bindable<Float,Double> counterparts.
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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/// <summary>
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/// The start time of <see cref="Start"/>.
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/// </summary>
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public readonly Bindable<double> StartTime = new Bindable<double>();
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public readonly Bindable<double> StartTime = new BindableDouble();
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/// <summary>
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/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
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private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
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private readonly IBindable<float> scaleBindable = new Bindable<float>();
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private readonly IBindable<float> scaleBindable = new BindableFloat();
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public OsuAction? HitAction => HitArea.HitAction;
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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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InternalChild = scaleContainer = new ReverseArrowPiece();
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}
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private readonly IBindable<float> scaleBindable = new Bindable<float>();
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private readonly IBindable<float> scaleBindable = new BindableFloat();
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[BackgroundDependencyLoader]
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private void load()
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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
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private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
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private readonly IBindable<float> scaleBindable = new Bindable<float>();
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private readonly IBindable<float> scaleBindable = new BindableFloat();
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public DrawableSlider(Slider s)
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: base(s)
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@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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};
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}
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private readonly IBindable<float> scaleBindable = new Bindable<float>();
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private readonly IBindable<float> scaleBindable = new BindableFloat();
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[BackgroundDependencyLoader]
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private void load()
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@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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public double Radius => OBJECT_RADIUS * Scale;
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public readonly Bindable<float> ScaleBindable = new Bindable<float>(1);
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public readonly Bindable<float> ScaleBindable = new BindableFloat(1);
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public float Scale
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{
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