Use Bindable{Float,Double}s everywhere

To avoid further floating-point comparison bugs, remove all usages of
Bindable<{float,double}>, replacing them with their
Bindable<Float,Double> counterparts.
This commit is contained in:
Bartłomiej Dach
2020-02-01 22:50:29 +01:00
parent e894acf53c
commit 434c0d92e4
12 changed files with 14 additions and 14 deletions

View File

@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
private readonly IBindable<float> scaleBindable = new Bindable<float>();
private readonly IBindable<float> scaleBindable = new BindableFloat();
public DrawableSlider(Slider s)
: base(s)