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Use Bindable{Float,Double}s everywhere
To avoid further floating-point comparison bugs, remove all usages of Bindable<{float,double}>, replacing them with their Bindable<Float,Double> counterparts.
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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
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private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
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private readonly IBindable<float> scaleBindable = new Bindable<float>();
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private readonly IBindable<float> scaleBindable = new BindableFloat();
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public DrawableSlider(Slider s)
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: base(s)
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