mirror of
https://github.com/osukey/osukey.git
synced 2025-08-03 14:46:38 +09:00
Use Bindable{Float,Double}s everywhere
To avoid further floating-point comparison bugs, remove all usages of Bindable<{float,double}>, replacing them with their Bindable<Float,Double> counterparts.
This commit is contained in:
@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
public double Radius => OBJECT_RADIUS * Scale;
|
||||
|
||||
public readonly Bindable<float> ScaleBindable = new Bindable<float>(1);
|
||||
public readonly Bindable<float> ScaleBindable = new BindableFloat(1);
|
||||
|
||||
public float Scale
|
||||
{
|
||||
|
Reference in New Issue
Block a user