Use Bindable{Float,Double}s everywhere

To avoid further floating-point comparison bugs, remove all usages of
Bindable<{float,double}>, replacing them with their
Bindable<Float,Double> counterparts.
This commit is contained in:
Bartłomiej Dach
2020-02-01 22:50:29 +01:00
parent e894acf53c
commit 434c0d92e4
12 changed files with 14 additions and 14 deletions

View File

@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Objects
public double Radius => OBJECT_RADIUS * Scale;
public readonly Bindable<float> ScaleBindable = new Bindable<float>(1);
public readonly Bindable<float> ScaleBindable = new BindableFloat(1);
public float Scale
{