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Store raw BeatmapCollection in filter control
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@ -61,7 +61,7 @@ namespace osu.Game.Screens.Select.Carousel
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}
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if (match)
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match &= criteria.Collection?.ContainsBeatmap(Beatmap) ?? true;
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match &= criteria.Collection?.Beatmaps.Contains(Beatmap) ?? true;
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Filtered.Value = !match;
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}
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