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Avoid executing selection twice on ModSelectOverlay load
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@ -371,8 +371,8 @@ namespace osu.Game.Overlays.Mods
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{
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base.LoadComplete();
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SelectedMods.BindValueChanged(_ => updateSelectedButtons());
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availableMods.BindValueChanged(_ => updateAvailableMods(), true);
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SelectedMods.BindValueChanged(_ => updateSelectedButtons(), true);
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}
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protected override void PopOut()
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