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Change multiplayer tests to have null room by default
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@ -10,7 +10,7 @@ namespace osu.Game.Tests.Visual
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public abstract class MultiplayerTestScene : ScreenTestScene
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{
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[Cached]
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private readonly Bindable<Room> currentRoom = new Bindable<Room>(new Room());
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private readonly Bindable<Room> currentRoom = new Bindable<Room>();
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protected Room Room
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{
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