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Change multiplayer tests to have null room by default
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@ -14,6 +14,7 @@ using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Multi.Components;
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@ -95,7 +96,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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Room.Playlist.Clear();
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Room = new Room();
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});
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[Test]
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