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Update existing usages
Resolve post-conflict issues
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@ -5,7 +5,6 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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using static osu.Game.Skinning.LegacySkinConfiguration;
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namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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{
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@ -14,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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/// <summary>
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/// For simplicity, let's use legacy combo font texture existence as a way to identify legacy skins from default.
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/// </summary>
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private bool providesComboCounter => this.HasFont(GetConfig<LegacySetting, string>(LegacySetting.ComboPrefix)?.Value ?? "score");
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private bool providesComboCounter => this.HasFont(LegacyFont.Combo);
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public CatchLegacySkinTransformer(ISkinSource source)
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: base(source)
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@ -69,7 +68,6 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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this.GetAnimation("fruit-ryuuta", true, true, true);
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case CatchSkinComponents.CatchComboCounter:
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if (providesComboCounter)
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return new LegacyCatchComboCounter(Source);
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@ -7,7 +7,6 @@ using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK.Graphics;
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using static osu.Game.Skinning.LegacySkinConfiguration;
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namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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{
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@ -22,9 +21,6 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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public LegacyCatchComboCounter(ISkin skin)
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{
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var fontName = skin.GetConfig<LegacySetting, string>(LegacySetting.ComboPrefix)?.Value ?? "score";
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var fontOverlap = skin.GetConfig<LegacySetting, float>(LegacySetting.ComboOverlap)?.Value ?? -2f;
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AutoSizeAxes = Axes.Both;
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Alpha = 0f;
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@ -34,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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InternalChildren = new Drawable[]
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{
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explosion = new LegacyRollingCounter(skin, fontName, fontOverlap)
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explosion = new LegacyRollingCounter(skin, LegacyFont.Combo)
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{
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Alpha = 0.65f,
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Blending = BlendingParameters.Additive,
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@ -42,7 +38,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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Origin = Anchor.Centre,
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Scale = new Vector2(1.5f),
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},
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counter = new LegacyRollingCounter(skin, fontName, fontOverlap)
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counter = new LegacyRollingCounter(skin, LegacyFont.Combo)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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