Rolled back the bad earlier implementation

This commit is contained in:
FreezyLemon
2017-12-07 21:18:51 +01:00
parent e3232dd754
commit 43c270ea49
4 changed files with 2 additions and 63 deletions

View File

@ -59,8 +59,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
private readonly List<Judgement> judgements = new List<Judgement>();
public IReadOnlyList<Judgement> Judgements => judgements;
// Override in inheriting classes to prevent from playing samples on hit
protected virtual bool PlaysSamples => true;
protected List<SampleChannel> Samples = new List<SampleChannel>();
@ -95,7 +93,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
{
UpdateState(state);
if (State == ArmedState.Hit && PlaysSamples)
if (State == ArmedState.Hit)
PlaySamples();
};