Rolled back the bad earlier implementation

This commit is contained in:
FreezyLemon
2017-12-07 21:18:51 +01:00
parent e3232dd754
commit 43c270ea49
4 changed files with 2 additions and 63 deletions

View File

@ -16,8 +16,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
/// </summary>
private const double second_hit_window = 30;
protected override bool PlaysSamples => true;
private double firstHitTime;
private bool firstKeyHeld;
private TaikoAction firstHitAction;
@ -55,15 +53,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
return base.OnReleased(action);
}
protected override void LoadComplete()
{
base.LoadComplete();
if (Samples.Count > 1)
// Removes the "normal" hitsound, leaving only the hitfinish one
Samples.RemoveAt(0);
}
public override bool OnPressed(TaikoAction action)
{
if (AllJudged)